I've basically redone storm spells, to include spells per element, and SPOILER, SPOILER, and END-GAME-SPOILER...
But Meteor Storm insists on running the vanilla version (at least that's what I think it's doing).
Can I make it so that that rune combination reroutes to my version (so I can scale damage and number of bolts, and do other dynamic changes)?
Or can I at least make that rune combo do nothing and start over with a different combination (less-preferred)?
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Massive fun mod WIP, needs plot glue and other executive decisions...
Overriding a spell rune combo?
Re: Overriding a spell rune combo?
Make sure you aren't importing assets/scripts/spells.lua (or assets/scripts/standard_assets.lua, since that file imports spells.lua).
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.