Is it possible to debuild a mod file ???

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Khollik
Posts: 171
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Is it possible to debuild a mod file ???

Post by Khollik »

Hello all

I'm afraid I already know the answer :cry: but... is it possible to "debuild" a mod file??

I've created two mods for Grimrock2 some time ago, the files are still available on Nexus Forum. Unfortunately, I can't find the original files for the Grimrock Editor on my computer. I must have lost them in changing hard drive or machine. I wondered if there was any way to recover my file from the build.

Khollik
minmay
Posts: 2768
Joined: Mon Sep 23, 2013 2:24 am

Re: Is it possible to debuild a mod file ???

Post by minmay »

Sure. It's easier to do than it is to explain, so I've just PMed you the extracted files from the latest versions of the two dungeons.

You can't extract files from a .dat file that were never put into it in the first place, of course, so this will only include files that ended in .lua, .model, .dds, .animation, .wav, .ogg, or .ivf. The dungeon editor doesn't export files that have different extensions.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
User avatar
Khollik
Posts: 171
Joined: Tue Aug 29, 2017 6:44 pm
Location: France

Re: Is it possible to debuild a mod file ???

Post by Khollik »

AWESOME! Thanks a lot Minmay. I've just downloaded the files and imported them in the dungeon editor, both seem to work fine. Now I just have to remember how to script in lua :D :D

Thanks again
Khollik
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