Demons of Dex (roguelike)

General discussion that is not related to Grimrock goes here.
Kirill
Posts: 79
Joined: Mon Dec 21, 2020 5:36 pm

Re: Demons of Dex (roguelike)

Post by Kirill » Wed Dec 23, 2020 5:05 pm

petri wrote:
Sat Sep 26, 2015 5:59 pm
Hi!

My new game Demons of Dex - Eino's Quest has been released today for the Commodore VIC-20. Why on earth? VIC-20, released in 1980, a precursor to C64 was my first computer and to my shame I never released anything on it. Well, I got to fix that today :-) The game has been written completely in tightly optimized 6502 assembler code. The machine has only 3583 bytes available for program code so I had to use a huge number of tricks to get everything I wanted in the game.

Don't have a VIC-20? No problem, you can play the game online at http://tinyurl.com/DemonsOfDex

Game manual (including the source code): https://github.com/petrihakkinen/demons ... /README.md
Be sure to read the manual if you're going to play. There was no bytes left for any instructions!

Features:
- 15 randomly generated levels
- 10 kinds of monsters
- 5 kinds of usable items including a magical artifact
- themed levels
- scoring
- music and sound effects (Music by Mikko Kallinen)
- written in highly optimized assembly code

Image

Can you please make Legend of Grimrock 3?

Both first and second game are perfect, but it is hard to find other games to match it.

Post Reply