Xeen's cronicles (Volume 2)

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hansbleeb
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Location: utrecht netherlands
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Re: Xeen's cronicles (Volume 2)

Post by hansbleeb »

YES!!!!! thanks it was a no blinking key.. in a background with a good camouflagion.. set the resolution on low again helps me out here. the end is very hard in the dark tower.
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
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Re: Xeen's cronicles (Volume 2)

Post by hansbleeb »

i let him live!! i kill him in the next mod
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Xeen's cronicles (Volume 2)

Post by Badgert »

The main thing is that the game would bring joy!
gylippos
Posts: 151
Joined: Sun Sep 24, 2017 7:40 am
Location: Hobart, Tasmania

Re: Xeen's cronicles (Volume 2)

Post by gylippos »

Hello Badgert,
I've proceeded quite a way through this one, but am completely stumped by the palisades of sharpened stakes. I met them at the entrance to the Black Fang castle, where I just hoped that another way in might exist, (if it does, I haven't found it) and now another set in front of the altar with a key at the harbour. This one clearly has no other way in and I can find no way of making the stakes withdraw. i've done a lot of digging, and have fiddled with the levers in various places, returning them to initial positions etc. As at the tower, there doesn't seem anything else I can try. The big stone balls block two entrances, but there seems no way to remove those.
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Xeen's cronicles (Volume 2)

Post by Badgert »

Wooden stakes anywhere can be broken by conventional attacks.
gylippos
Posts: 151
Joined: Sun Sep 24, 2017 7:40 am
Location: Hobart, Tasmania

Re: Xeen's cronicles (Volume 2)

Post by gylippos »

Oh!!!!!!
gylippos
Posts: 151
Joined: Sun Sep 24, 2017 7:40 am
Location: Hobart, Tasmania

Re: Xeen's cronicles (Volume 2)

Post by gylippos »

i am on the second floor of the black fang tower. I can't get through the door to the throne room. I have the note saying to fill 6 alcoves, but I only see 4. I can't work out what the "secret move" mentioned in the note could be. I have examined the walls behind the curtains and the bookcases but can't find anything that might open anything. I've put swords in the 4 alcoves, but no result. The two plates in the throne room have not helped either.
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Xeen's cronicles (Volume 2)

Post by Badgert »

Activate two plates behind the throne and you can get to the right side of the Castle. Find the secret there and you can get to the left side of the Castle. Talk to the baron there.
Banaora
Posts: 162
Joined: Wed Jun 05, 2013 9:39 am

Re: Xeen's cronicles (Volume 2)

Post by Banaora »

Hey Badgert,

currently I'm in the western bastion at the forge of matters. When fighting the mages I get the following error:

Code: Select all

mod_assets/zim_assets/monsters/pyromancer.lua:181: attempt to index field 'iceshards' (a nil value)
stack traceback:
	mod_assets/zim_assets/monsters/pyromancer.lua:181: in function <mod_assets/zim_assets/monsters/pyromancer.lua:174>
	[string "Component.lua"]: in function 'callHook'
	[string "MonsterAttack.lua"]: in function 'attack'
	[string "MonsterAttack.lua"]: in main chunk
	[string "GameObject.lua"]: in function 'sendMessage'
	[string "Animation.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateComponents'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Xeen's cronicles (Volume 2)

Post by Badgert »

Try not to move during the battle and kill him as quickly as possible.
I was informed about this error, but I don’t know how to fix it ...
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