FINISTERRAE version 2.3

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sapientCrow
Posts: 394
Joined: Sun Apr 22, 2012 10:57 am

Re: FINISTERRAE version 2.3

Post by sapientCrow » Sat Oct 06, 2018 5:46 pm

Duncan1246 wrote:
Sat Oct 06, 2018 5:18 pm
Well...
This is the most difficult part of the script for my humble skills, because I use a script of another modder for one specific task (/scripts/fw.lua:92) . All tests works and this error isn't pointed by others players.
But... I gess your forest travel is the beginning of the issue. To have light in the forest, you MUST have one champion wearing the necklace_illuminet. Without it, you have made some random walk I haven't expected, so the crash... Sorry for that.
So I give you the walkthrought:
SpoilerShow
I suppose you have found a golden skull. Go to South West room (with the sqeleton warriors), place the skull on the altar, pick up the necklace. Then, return in the forest and watch the precise steps you do according to the tiles on the ground
If all is ok, you can use the four jewels to open the door orned with the Yggdrazil tree, pass the labyrinth, go upstairs to the pyramidion. Here, you use the indications from the forest walk and you can explore the level. It's symmetrical, so you have three rooms on each side.
no earth or air altar
Yes, it's normal and the reason was explained in a text in AHB cache in Crossroads.

Duncan
ahhh... I had not used the skulls yet I was wondering about that....
So in Pyramidion after I place runic tiles on each of the 6 altars and go back to Dragon Room the door does not open. Do I also need Illuminet in this room. In the forest I figured out I could turn a certain direction on each tile and there was enough light to see and actually I played another Mod which used these ground symbols a lot. So I made it through the forest and reached block puzzle room with a jewel in it. (Great puzzle there by the way!)

Problem is even if I do what I did in forest on ground symbols in Dragon room the dragons still shoot at me. From my understanding the flower style one you can go left. The star you can go right and the other star you can go any direction. the issue in that room is that when I go to back of room and push against wall it crashes. Also my quick save somehow got bugged and moving in any direction produced that error.

Is this door tied to the one in Loki's Cross? I did not check to see if that one opened after I placed the cursed compass and opened the final curtain. Also do I use the crystal skull in Four Jewels, Sides of God or Pyramidion?

Right now or before I had that crash so now I have to go back to a previous save I have all seals and placed 6 runic tiles on altars in Pyramidion. The door is not open in main dragon room. Perhaps it requires I turn at a direction on the floor symbol?

thanks for answering all my questions =)

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Duncan1246
Posts: 402
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE version 2.3

Post by Duncan1246 » Sat Oct 06, 2018 7:37 pm

even if I do what I did in forest on ground symbols in Dragon room the dragons still shoot at me. From my understanding the flower style one you can go left. The star you can go right and the other star you can go any direction. the issue in that room is that when I go to back of room and push against wall it crashes. Also my quick save somehow got bugged and moving in any direction produced that error.
I don't understand when you say "push against wall". What I can say is that you have to use four times the star omni directions (1 by side of the stairs tower + 1 in the WSouthW). Second: when you are in front of the left or the right corridor, you can go ahead, visit the three rooms and return, and when you are again in the central room, use again the path carefully. If you do so, the door of the stairs tower open automatically. I have done it just now and it works.
do I use the crystal skull in Four Jewels...

You deceive me... It's symmetric, OK? So what about the North room in Both Sides? :roll:
In my opinion, it's perhaps better (bad saves, altars missed up, and so one) you replay the whole Mountain after Four of the Eight. I know, some parts will be boring now, but this part needs that you understand the whole process.
As you have seen, almost all the place is monster free, the central room of Both Sides of the God look like a cathedral. Why?
Because only initiated men are allowed here, their goal is to do perfectly all the stages of the initiatory journey to get the grace of seeing the 2 Faces of their God... You can choose to do it otherwise but as you have seen, it can easily turn bad. :mrgreen:
Anyway, feel free to do as you want!
EDIT: You have said
I place runic tiles on each of the 6 altars
Let me remind you that you have made plenty of complicated things to find some seals, and for the moment you don't have used them. :o
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

harpo570
Posts: 9
Joined: Wed Jul 10, 2019 9:29 pm

Re: FINISTERRAE version 2.3

Post by harpo570 » Mon Feb 24, 2020 3:51 am

I don't think anyone is playing this mod as the last post is in 2018. This mod could have been a gr8 mod but there is just to many clues spread out all over the place and you have to try and figure out what clues goes where. This is too complex for me. Some of the graphics is terrible where one space runs into another in a lot of places. I am stuck on the puzzle in the Cave of Dagda trying to figure out the stone in the circle. I have read some of the post here and still can't figure it out. Says a note from here and a note from somewhere's else. Come on get real here. A good mod one should only have to come here maybe once when they get stuck on all the time. That's my take. 5 out of 10 is my rating.

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Duncan1246
Posts: 402
Joined: Mon Jan 19, 2015 7:42 pm

Re: FINISTERRAE version 2.3

Post by Duncan1246 » Mon Mar 30, 2020 9:51 am

Hi,
Sorry for the delay, it's a long time now since the last post! Happy that you try to play this mod! For your feeling, it's true that this dungeon is more complex than others, because it's an open world. So you can go everywhere in a hurry, do things, kill beasts, and then... being stuck on a puzzle and confused by tons of texts. If you take your time, reading some texts when you find them, and control your progress in the "Magic Book", it's more easy.
Concerning the Cave of Dagda:
SpoilerShow
Two talking heads here:

He feeds and he levies
He is the scale and the plague
He is the beam and the circle

Four build the world
Three animate
One maintains

Here you can see two slight differences with the talking head message of the head in Wreck Castle: three animate versus four, but one maintains precise the role of balance. As the first head says, Dagda is linked to the balance (scale, plague), also to the life (feeds) and to the death (levies, plague), as Morrigan.

If you do what it takes ... in order that is needed , you will not have to fight the monsters
Second hint:
SpoilerShow
You have to place stones one by one in the stones circles, following the ritual. When you do so, each good step switch on a light. When you make a mistake, no more light occurs, and if you make two mistakes, a monster is released. If you have found the ogre statuette in CrossRoads, the path to follow is very similar
I hope it's more clear now, but if not, I suggest you try a new run to understand that is going on in this story.
I keep watching the forum now if you want to reply.
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

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