The Allure of Nightfall - Version 1.1

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.0

Post by Slayer82 »

Hi, Paddy0761.
SpoilerShow
Used the Cursed Skull found in the pit with the Dark Slime and Pink Skeleton.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
paddy0761
Posts: 2
Joined: Sat Feb 01, 2020 12:46 pm

Re: The Allure of Nightfall - Version 1.0

Post by paddy0761 »

Thanks so much.
Moorsailor
Posts: 14
Joined: Mon Nov 18, 2019 5:13 pm

Re: The Allure of Nightfall - Version 1.0

Post by Moorsailor »

Hi Slayer,
I used to ask for help on the Nexus forum. I have a final question "Should the game freeze when I go through the portal with the ship on it?"
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.0

Post by Slayer82 »

Hi, Moorsailor.
SpoilerShow
If you're referring to the portal where the ogres and Demon are, then yes, that's the end. I haven't added the ending to the game, because the ending won't play when using the particular file format. I have converted it in 'Handbrake', but it doesn't seem to play.
I am uploading a newer version with some bug fixes when I have the time.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Moorsailor
Posts: 14
Joined: Mon Nov 18, 2019 5:13 pm

Re: The Allure of Nightfall - Version 1.0

Post by Moorsailor »

Thank you. It's a great mod. I'll look out for your updated version and play it again.
Regards
Chris
User avatar
sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: The Allure of Nightfall - Version 1.0

Post by sapientCrow »

Hey there...
I get these software fatal crashes from time to time...
This one is in the Sepulcher

[string "Surface.lua"]:0: could not resolve object reference with id vanguard_1 (referenced by wallhookrack_25)
stack traceback:
[C]: in function 'assert'
[string "Surface.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'gameLoaded'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

I tried putting Vanguard on the wall hook at beginning
edit:
I think I figured out that if I try and put any item on a hook or weapon rack that does not take it the game will crash on load.
User avatar
sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: The Allure of Nightfall - Version 1.0

Post by sapientCrow »

Water Essence and a few other things...

So it seems based on the tomb guardian and what he says and then the sound inside
SpoilerShow
that inside Sepulcher rests the water essence. However I do not understand the hint on the wall 35 is the key 1,5,7,9,13.
I mapped out the room and can not seem to figure out where to start at 1. I have been trying to lure the skeleton around in multiple directions and it is for naught he seems to walk off a lot on his own and I do not even know if this is the correct way to gain the essence. Do I need to somehow direct the skeleton over the plates in a certain order?
Also inside of sepulcher I can not figure out the wall hook at entrance that is blocking what looks like a cloak and when I try and put things there that do not fit I have to reload because it crashes my game.
Inside Artaks there is a choice message and every time I walked up to it it ported me backward. Then I threw a dagger at the force field and now it does not port me back but the force field never went away.

Oh do I ever release the 3 prisoners in Artaks? One looks like the leprechaun the other a Earth mage and the other I just see a shield through door.
User avatar
sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: The Allure of Nightfall - Version 1.0

Post by sapientCrow »

Ending video crash upon stepping through portal.
The video ending does not play at all when stepping through portal. Fatal CTD

=== Software Failure ===

[string "VideoMode.lua"]:0: File not found: mod_assets/cinematics/ending.ivf
stack traceback:
[C]: in function 'open'
[string "VideoMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

It would be easier if you had bugs and posting available on nexus to post this stuff.
I know has been a while since mod got released.... so hope you get this sooner or later.
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.0

Post by Slayer82 »

Hello.
I have updated these issues on my end, but I am unable to upload the fix yet.
It'll be done when I have the time.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: The Allure of Nightfall - Version 1.1

Post by Slayer82 »

Uploaded version 1.1 to ModDb. There is not an update on Nexus Mods, because I have lost access to it.
The current patch contains the following fixes:
* Fix the ending to avoid the cinematic crash (pre-made ending to arrive in a later update);
* Stopped the player falling through walls in Artak's Abyss;
* Graphical fixes;
* Item placement improvements; and other small fixes.

I made the cinematic ending for it with Windows 10 Video Editor, but I could not get it to work properly like I could with Movie Maker.

There were volunteers that stated they would test it during the original release, but they were not available/did not respond when requested to test it.

Please see below for the download:
https://www.moddb.com/mods/the-allure-o ... nloadsform
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Post Reply