Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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THOM
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by THOM » Tue Dec 31, 2019 2:09 am
Dr.Disaster wrote: ↑Tue Dec 31, 2019 1:12 am
Both spellbooks of Toorum and my solo mage show exactly 54 spells. Yet only Tooum has got the achievement while my mage didn't.
You will definitly have to find 55 spells. Absolutely sure that both spellbooks have identical content? Can you post screenshots?
Dr.Disaster wrote: ↑Tue Dec 31, 2019 1:12 am
Now what i noticed while playing is that a new spell gets written to the spellbook even without touching it's scroll. This happens when a new spell scrolll is found inside a movable container i.e. a chest. Opening the container is enough to have it written to the book; there is no need to touch the scroll itself.
That's true. Do you think it matters?
THOM formaly known as tschrage
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minmay
- Posts: 2700
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by minmay » Tue Dec 31, 2019 2:15 am
That container behaviour is intended.
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Dr.Disaster
- Posts: 2855
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by Dr.Disaster » Tue Dec 31, 2019 3:05 am
THOM wrote: ↑Tue Dec 31, 2019 2:09 am
Dr.Disaster wrote: ↑Tue Dec 31, 2019 1:12 am
Both spellbooks of Toorum and my solo mage show exactly 54 spells. Yet only Tooum has got the achievement while my mage didn't.
You will definitly have to find 55 spells. Absolutely sure that both spellbooks have identical content? Can you post screenshots?
Dr.Disaster wrote: ↑Tue Dec 31, 2019 1:12 am
Now what i noticed while playing is that a new spell gets written to the spellbook even without touching it's scroll. This happens when a new spell scrolll is found inside a movable container i.e. a chest. Opening the container is enough to have it written to the book; there is no need to touch the scroll itself.
That's true. Do you think it matters?
Oh my ... sorry, error on my end!
While taking screenshots i noticed that i somehow lost my Toorum save where he had all spells and i was actually checking out a slightly earlier version. After re-completing Toorum's spellbook i now know which spell my wizard is/was missing and could fix that too.
Case closed!
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Dr.Disaster
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by Dr.Disaster » Tue Dec 31, 2019 3:19 am
minmay wrote: ↑Tue Dec 31, 2019 1:59 am
Dr.Disaster wrote: ↑Tue Dec 31, 2019 12:20 am
Q1: is the Arena endless?
Oh god, seems there's an extremely big bug with the arena: it doesn't set the level of single monsters, only MonsterGroupComponents, so it only spawns level 1 monsters for the most part, meaning that rounds past the first 7 or so are
much easier than they should be. I designed it to become near impossible by round 20, instead it's easy to get to round 100

Really sorry about that!
Ah! That explains why the monsters don't get tougher. Feel free to fix it; becoming demigods running the Arena is most likely not intended.
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minmay
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by minmay » Tue Dec 31, 2019 9:11 pm
You have to put a poignant potion in the alcove that spawns a poison cloud when you step on its square.
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Dr.Disaster
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by Dr.Disaster » Tue Dec 31, 2019 10:33 pm
minmay wrote: ↑Tue Dec 31, 2019 9:11 pm
You have to put a poignant potion in the alcove that spawns a poison cloud when you step on its square.
Ah! Finally a real use for it!
And now
some fun with Xszark. Those 150 rounds of Arena fights should pay off, right?

Last edited by
Dr.Disaster on Thu Apr 09, 2020 9:26 pm, edited 1 time in total.
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Dartaen
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by Dartaen » Wed Jan 01, 2020 1:35 pm
Dr.Disaster wrote: ↑Mon Dec 23, 2019 8:42 pm
hansbleeb wrote: ↑Mon Dec 23, 2019 7:39 pm
what to do in the asylum dungeon potion lab ?
i made the 5 potions but where must i place them??
AFAIR
on the "beds" with their "results"
btw: the lab tech note didn't say to make them.
I just cannot find the right combination for some reason. According to my notes, the required potions should be
Healing, Poignant, Antivenom, Antidote and Resurrection, right? But which on goes where?
I thought I tried all combinations by now.
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Zo Kath Ra
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by Zo Kath Ra » Wed Jan 01, 2020 2:40 pm
Dartaen wrote: ↑Wed Jan 01, 2020 1:35 pm
I just cannot find the right combination for some reason. According to my notes, the required potions should be
Healing, Poignant, Antivenom, Antidote and Resurrection, right? But which on goes where?
I thought I tried all combinations by now.
Hint:
You have to put the notes (= recipes) on the beds (= altars), not the potions.
I couldn't figure this out by myself, either.
I suggested giving the player a better hint, but the others on the ORRR3 team thought it wasn't necessary.
Solution:
Symptoms:
Pain, No Bleeding
Results:
Potion had no effect
= cure_disease
Symptoms:
Bleeding
Results:
Potion cured bleeding
= healing
Symptoms:
Already Dead
Results:
= resurrection
Symptoms:
Fever, Nausea
Results:
Potion had no effect
= cure_poison
He used the wrong potions on the poisoned and diseased patients.
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THOM
- Posts: 1181
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by THOM » Wed Jan 01, 2020 3:44 pm
Well, that's the puzzle:
The signs tells the patient's symptoms and what happened after he consumed a certain potion. You have to find the combination, which potion leads with which symptom to the mentioned result. And then put the appropriate recepie to the patient. AFAIK there is only one combination possible, using all recepies.
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download