[MOD] The One Room Round Robin Part 3

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Khollik
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Location: France

Re: [MOD] The One Room Round Robin Part 3

Post by Khollik » Mon Dec 23, 2019 5:39 pm

Hello fellow modders,

First all, thanks for bringing us ORRR3! I finally found time to give it a try, I've played a couple of hours and I'm having lot of fun some far. Lots of great visual ideas there and I like the atmosphere :o

I also stumbled upon one game crash :lol:
In the forgotten bog, when interacting with the campfire, I get this:

Code: Select all

#script_entity_62.script:62: attempt to index global 'pellet_box_fire' (a nil value)
stack traceback:
	#script_entity_62.script:62: in function <#script_entity_62.script:54>
	[string "Script.lua"]: in function 'sendMessage'
	[string "MessageSystem.lua"]: in function 'update'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
I found what to do but maybe I did it in the wrong order:
SpoilerShow
Obviously I first tried to light the campfire with a torch, then I took the pellet box. I came back with a bottle of rum, and whether I put back a pellet box or not, I get the game crash. Is there a way to go through it, maybe with a script to get rid of the obstacle?
Also, in the tomb of ancient kings, I answered the riddle but
SpoilerShow
I don't know what to do with the model of ceremonial arrow. I opened the chest with it, then tried to reproduce the music with. I'm pretty sure I got it right but nothing happens. Is there a timing here? Maybe I'm supposed to play the tune at the exact same time as the blue ghostly shape? This seems very tricky.
Thanks !!

Khollik

hansbleeb
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Re: [MOD] The One Room Round Robin Part 3

Post by hansbleeb » Mon Dec 23, 2019 7:39 pm

what to do in the asylum dungeon potion lab ?
i made the 5 potions but where must i place them??

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Dr.Disaster
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Re: [MOD] The One Room Round Robin Part 3

Post by Dr.Disaster » Mon Dec 23, 2019 8:42 pm

hansbleeb wrote:
Mon Dec 23, 2019 7:39 pm
what to do in the asylum dungeon potion lab ?
i made the 5 potions but where must i place them??
AFAIR
SpoilerShow
on the "beds" with their "results"
btw: the lab tech note didn't say to make them.

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Dr.Disaster
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Re: [MOD] The One Room Round Robin Part 3

Post by Dr.Disaster » Mon Dec 23, 2019 9:00 pm

"The Colour of Magic" is .. something different. Not my usual kind of game for sure. Some "levels" are quite simple and others are tough as nails .. and worse! The curious part is: some "levels" have more pieces then needed while others seem to lack at least one ..

Right now these solutions elude me: "Reuse", "Morass" and "Finale". I can get pretty close i.e. missing only one piece or one part of the full solution. I could use some insight on these but first, just to make sure: they do work, right??

minmay
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Re: [MOD] The One Room Round Robin Part 3

Post by minmay » Mon Dec 23, 2019 9:47 pm

See this post from earlier in the thread. And yes, they work.

Which levels were you able to solve with fewer pieces than provided?
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

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Dr.Disaster
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Re: [MOD] The One Room Round Robin Part 3

Post by Dr.Disaster » Mon Dec 23, 2019 11:25 pm

minmay wrote:
Mon Dec 23, 2019 9:47 pm
Which levels were you able to solve with fewer pieces than provided?
There might be more but these i clearly remembered and reproduced:
Correction: https://steamuserimages-a.akamaihd.net/ ... D3CA688A4/
Roundabout: https://steamuserimages-a.akamaihd.net/ ... B2AB96AF4/

minmay
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Re: [MOD] The One Room Round Robin Part 3

Post by minmay » Mon Dec 23, 2019 11:59 pm

Thanks! That solution to Roundabout is cooler than the intended one.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

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Dr.Disaster
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Re: [MOD] The One Room Round Robin Part 3

Post by Dr.Disaster » Tue Dec 24, 2019 1:33 am

Ohoh .. encountered a crash bug during the boss fight!
SpoilerShow
After Phase 2 there is a dialog when Xszark wants you to follow into his sanctuary. Now while the dialog is on screen you can kill him with spells! His health bar first gets empty and then vanishes completely. Once the dialog is confirmed, he still flees but the game does crash then.
Here's the log:
=== Software Failure ===

#script_entity_61.script:6: attempt to index global 'boss_fight_bardwell' (a nil value)
stack traceback:
#script_entity_61.script:6: in function <#script_entity_61.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk


EDIT: Toorum made it!
https://steamuserimages-a.akamaihd.net/ ... 2DFD8F3AD/

Time: 58:45
Secrets: 55 / 62
Epics: 22 / 19 (huh?)
Treasures: 7 / 7
Skulls: 9
Levels: 23 / 24
Arena Rounds: 20

There are still a few things missing, including an entire level (?!) and that was with runinng Oracle (makes finding stuff almost too easy).
I'm also pretty sure i f-ed a few things up along the road i.e. TheCube's room, NPC's, town basement level / cellars ...

Definatly needs a replay!

hansbleeb
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Re: [MOD] The One Room Round Robin Part 3

Post by hansbleeb » Tue Dec 24, 2019 5:10 am

in the halo of reverse room i have the first slot unlocked upper, light lower dark and i can go to the lowest and upper ring but i can not unlock it i try above dark and lower light and reverse, nothing happend

minmay
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Re: [MOD] The One Room Round Robin Part 3

Post by minmay » Tue Dec 24, 2019 5:30 am

Dr.Disaster wrote:
Tue Dec 24, 2019 1:33 am
There are still a few things missing, including an entire level (?!)
That level is impossible to reach without using console commands (and there's nothing interesting on it anyway). Probably should have had a setMaxStatistic() call for that...
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

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