I was actually 100% serious! Giving the spell scrolls an effect like that would've been a great idea. I think Adrageron did something like that in one of their mods?
Komag's One Room Round Robin 3 Blind Playthrough
Re: Komag's One Room Round Robin 3 Blind Playthrough
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Komag's One Room Round Robin 3 Blind Playthrough
Okay, I wasn't sure, because I did that in Master Quest as well and thought you were teasing about that a bit.
Finished Dungeons - complete mods to play
Re: Komag's One Room Round Robin 3 Blind Playthrough
Finished Dungeons - complete mods to play
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Re: Komag's One Room Round Robin 3 Blind Playthrough
You're making these videos faster than I can watch them!
Are you on Christmas vacation already?
Are you on Christmas vacation already?
Re: Komag's One Room Round Robin 3 Blind Playthrough
Finished Dungeons - complete mods to play
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- Posts: 863
- Joined: Sat Apr 21, 2012 9:57 am
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Re: Komag's One Room Round Robin 3 Blind Playthrough
No need to be sorry, I like your videos.
Please keep them coming

Re: Komag's One Room Round Robin 3 Blind Playthrough
Remember to secondary click the book about fireworks to get +1 skill point, it's like a tome of wisdom.
edit: we need a counter for how many times you try to cast fireburst on an obstacle and hit yourself instead. those Grimrock 1 habits sure are hard to shake
edit 2: the Lonely Light puzzle is not a room, so it does not have a piece of meteorite ore in it.
edit: we need a counter for how many times you try to cast fireburst on an obstacle and hit yourself instead. those Grimrock 1 habits sure are hard to shake
edit 2: the Lonely Light puzzle is not a room, so it does not have a piece of meteorite ore in it.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Komag's One Room Round Robin 3 Blind Playthrough
We should have put a statistic that lists how many times this was done over the course of the game.
@Komag 'Not by I' probably means not by Isaac, as that area (room 22) was originally supposed to be my room, but that didn't happen, so Thom filled in the area.
*You still haven't used the cheese(s) on the ratling (AFAIK).
@Komag 'Not by I' probably means not by Isaac, as that area (room 22) was originally supposed to be my room, but that didn't happen, so Thom filled in the area.
*You still haven't used the cheese(s) on the ratling (AFAIK).
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Re: Komag's One Room Round Robin 3 Blind Playthrough
@Komag
What resolution are playing in?
Is the font size of the ORRR3 Progression board ok?
Because there is code in the mod that scales the ORRR3 Progression board by a factor of 1.2 / 1.4 / 1.8
But the code is currently not used.
What resolution are playing in?
Is the font size of the ORRR3 Progression board ok?
Because there is code in the mod that scales the ORRR3 Progression board by a factor of 1.2 / 1.4 / 1.8
But the code is currently not used.
Re: Komag's One Room Round Robin 3 Blind Playthrough
Komag is playing in 1920x1080
The font size looks fine in any 16:9 resolution from 1280x720 all the way to 1920x1080.
Playing Log2 in any resolution higher than 1920x1080 isn't really recommended anyways.
As soon you go higher than 1080p, the default UI character panels start getting smaller.
But in the rare case that one actually wants to play in higher resolutions:
Up to 2560x1440 it's "okayish"
at 4K it can definitely use some improvement. But nobody will play in 4K as your character panel + inventory panel is too small then.
Just out of curiosity, can you use that code you have implemented to increase the character panels? + inventory/stats panel?
The font size looks fine in any 16:9 resolution from 1280x720 all the way to 1920x1080.
Playing Log2 in any resolution higher than 1920x1080 isn't really recommended anyways.
As soon you go higher than 1080p, the default UI character panels start getting smaller.
But in the rare case that one actually wants to play in higher resolutions:
Up to 2560x1440 it's "okayish"
at 4K it can definitely use some improvement. But nobody will play in 4K as your character panel + inventory panel is too small then.
Just out of curiosity, can you use that code you have implemented to increase the character panels? + inventory/stats panel?