[WIP] The Old Nexus 「 Grimrock XL 」

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Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Post by Slayer82 »

Not that anyone cares, but class traits come with a little flair text at the bottom~
People care. I'm sure there are many people who are anticipating the release of this mod - I am.

You've undertaken a huge task and I'm sure the mod will be excellent.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
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Torst
Posts: 128
Joined: Tue Mar 06, 2012 12:41 pm
Location: Germany

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Post by Torst »

Slayer82 wrote: Thu Oct 03, 2019 6:14 am
Not that anyone cares, but class traits come with a little flair text at the bottom~
People care. I'm sure there are many people who are anticipating the release of this mod - I am.

You've undertaken a huge task and I'm sure the mod will be excellent.
Thats right. Atm i play Falagar the 2nd time due to no new mods out there ;)
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7Soul
Posts: 199
Joined: Sun Oct 19, 2014 1:56 am
Location: Brazil

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Post by 7Soul »

Slayer82 wrote: Thu Oct 03, 2019 6:14 am
Not that anyone cares, but class traits come with a little flair text at the bottom~


People care. I'm sure there are many people who are anticipating the release of this mod - I am.

You've undertaken a huge task and I'm sure the mod will be excellent.

Torst wrote: Thu Oct 03, 2019 7:13 am Thats right. Atm i play Falagar the 2nd time due to no new mods out there ;)


Aw you guys :cry:

Anyways, I finally had some piratey ideas for the Corsair class and I just finished implementing them

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The Plunder ability causes monsters to drop an extra item on death, it can be food, herbs, ammo, arrows, tinkering materials, potions and some other stuff. With more levels the good stuff drops more often

Dirty Fighting is a little based on the unarmed traits of LoG1

And made some changes to the Assassin too

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Corsair was THE go-to for firearms and Hunter was THE ranged attacker, so I gave the Assassin some new toys. I just threw in some numbers for the time, so don't pay attention to the +2s or +1s

With this I'm pretty much done with all class and traits related stuff, the focus now will be mapping and making puzzles! (and a loooot of testing)
Join the LoG discord server: https://discord.gg/ArgAgNN :D

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Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Post by Slayer82 »

All of your editing and work on changing the classes will bring huge depth and replayability to your mod.
It's nice to have this mix as it offers the player an opportunity to play differently compared to the main game.

I enjoy the updates, so please keep posting them.

I'm looking forward to its release.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
andyroosta
Posts: 142
Joined: Wed May 30, 2012 11:11 pm

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Post by andyroosta »

Looking forward to the release after all your hard work!
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7Soul
Posts: 199
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Location: Brazil

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Post by 7Soul »

Been spending most of the time now on testing and fixing the traits and classes, and making some monsters more interesting (or adding new variants) which I won't spoil

While doing some of the testing I realized that Missile and Throwing weapons sharing the same skill would make the two too similar, so I'll be adding Throwing Weapons skill in place of the Athletics skill (which was a pretty lame skill).

One of the Athletics perk, that made potions last longer and give temporary protection is now going to be an Alchemy skill.

At Alchemy level 3 you gain "Perfect Mix", allowing you to create better healing and energy potions, and they stack with normal ones!

Stacking potionsShow
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The better ones will always stay at the top of the stack. You can drink them, drop them on the floor, drop into the champion's portrait, use from the hand, use from the inventory... I hope I covered all fronts, it wasn't easy!
Join the LoG discord server: https://discord.gg/ArgAgNN :D

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kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Post by kelly1111 »

Looking forward to your mod !
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7Soul
Posts: 199
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Location: Brazil

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Post by 7Soul »

ONE YEAR LATER I come with some new screenshots

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Join the LoG discord server: https://discord.gg/ArgAgNN :D

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ratman
Posts: 158
Joined: Fri Jan 10, 2020 1:13 am

Re: [WIP] The Old Nexus 「 Grimrock XL 」

Post by ratman »

Looks great! How long do you think until it's done?
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7Soul
Posts: 199
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Re: [WIP] The Old Nexus 「 Grimrock XL 」

Post by 7Soul »

It will come out before Grimrock 3
Join the LoG discord server: https://discord.gg/ArgAgNN :D

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