[New Mod] Falagar - A Journey

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
User avatar
Lorial
Posts: 91
Joined: Sat Dec 29, 2018 12:27 pm

Re: [New Mod] Falagar - A Journey

Post by Lorial »

hansbleeb wrote: Sat Mar 09, 2019 12:47 pm where must i put that line ? tomb_wall_grating_75:destroy()

and the dawn dusk puzzle i tried the same as in the you tube video.. only 2 plates but that is an older version
1) Go to "users\documents\almost human\legend of grimrock 2\grimrock.cfg"
2) Change the line "console=false" to console=true
3) Use the tilt key next to "1" ingame to open the console
4) Simply copy the line (ctrl+c), then paste it ingame (ctrl+v) and hit enter
5) Once you are done, reverse to "console=false"
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
Contact:

Re: [New Mod] Falagar - A Journey

Post by hansbleeb »

i open grimrock.cfg in kladblock and change console false to true and then? where can i find "1" ingame to open the console ?/ also in kladblock? this is the trickiest puzzle i ever try to solve in grimrock
User avatar
Lorial
Posts: 91
Joined: Sat Dec 29, 2018 12:27 pm

Re: [New Mod] Falagar - A Journey

Post by Lorial »

hansbleeb wrote: Sat Mar 09, 2019 7:18 pm i open grimrock.cfg in kladblock and change console false to true and then? where can i find "1" ingame to open the console ?/ also in kladblock? this is the trickiest puzzle i ever try to solve in grimrock
When ingame, you can open the console with the "^" key right next to the "1" key, enter the line et voilá... console cheating successful. ;) In the Grimrock.cfg you can also change the corresponding key if your keyboard does not have a tilt key.
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
Contact:

Re: [New Mod] Falagar - A Journey

Post by hansbleeb »

i see this in kladblock
where must i put the line?/

-- options
resolution = "1920 x 1080"
displayMode = 1
verticalSync = 2
renderingQuality = 2
textureResolution = 3
textureFilter = 3
shadowQuality = 3
ssaoQuality = 3
maxDrawDistance = 1000
fogParticles = true
muteMusic = false
muteSounds = false
musicVolume = 0
soundVolume = 0.8
arrowIcons = false
oneClickCasting = false
disableDamageTexts = false
hideItemProperties = false
mouseLook = true
invertX = false
invertY = false
autoSave = true
tabletMode = false
cameraBobbing = true
tooltipDelay = 0
maxFrameRate = 120
debugInfo = false
console = false
consoleKey = 220
windowPosX = nil
windowPosY = nil
editorWindowPosX = nil
editorWindowPosY = nil
editorWindowWidth = nil
editorWindowHeight = nil

-- key bindings
move_forward = 38
move_backward = 40
strafe_left = 46
strafe_right = 34
turn_left = 37
turn_right = 39
rest = 82
map = 77
swap_weapons = 88
character_sheet_1 = 49
character_sheet_2 = 50
character_sheet_3 = 51
character_sheet_4 = 52
quick_save = 116
quick_load = 120

-- editor key bindings
select_tool = 49
add_object_tool = 50
draw_walls_tool = 51
draw_heightmap_tool = 52
nudge_up = 87
nudge_down = 83
nudge_left = 65
nudge_right = 68
nudge_elevation_up = 4322
nudge_elevation_down = 226
rotate_left = 81
rotate_right = 69
delete = 46
set_starting_location = 89
teleport_party = 84
swap_tiles = 88
pick_tile_left = 188
pick_tile_right = 190
increase_height = 106
decrease_height = 111
increase_ceiling_height = 8298
decrease_ceiling_height = 8303
level_up = 33
level_down = 34
level_north = 8230
level_east = 8231
level_south = 8232
level_west = 8229
zoom_in = 107
zoom_out = 109
locate_object = 8262
selection_mask = 8264
start_preview = 116
stop_preview = 4212
toggle_fullscreen = 70
toggle_collisions = 112
open_door = 90
kill_monster = 75
heal_party = 72
User avatar
Isaac
Posts: 3172
Joined: Fri Mar 02, 2012 10:02 pm

Re: [New Mod] Falagar - A Journey

Post by Isaac »

-- options
resolution = "1920 x 1080"
displayMode = 1
verticalSync = 2
renderingQuality = 2
textureResolution = 3
textureFilter = 3
shadowQuality = 3
ssaoQuality = 3
maxDrawDistance = 1000
fogParticles = true
muteMusic = false
muteSounds = false
musicVolume = 0
soundVolume = 0.8
arrowIcons = false
oneClickCasting = false
disableDamageTexts = false
hideItemProperties = false
mouseLook = true
invertX = false
invertY = false
autoSave = true
tabletMode = false
cameraBobbing = true
tooltipDelay = 0
maxFrameRate = 120
debugInfo = false
console = true
consoleKey = 220
windowPosX = nil
windowPosY = nil
editorWindowPosX = nil
editorWindowPosY = nil
editorWindowWidth = nil
editorWindowHeight = nil
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
Contact:

Re: [New Mod] Falagar - A Journey

Post by hansbleeb »

ok.. and this?/ tomb_wall_grating_75:destroy()
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
Contact:

Re: [New Mod] Falagar - A Journey

Post by hansbleeb »

i chance the console key from 220 to 53 and that works (key 5) and i paste the line there pull the lever and safe the game and set the console to false again the pit is open but the rope don,t work and the teleporter in the level below send me to an black part where i do,t see anything and can not move
User avatar
Lorial
Posts: 91
Joined: Sat Dec 29, 2018 12:27 pm

Re: [New Mod] Falagar - A Journey

Post by Lorial »

hansbleeb wrote: Fri Mar 15, 2019 8:52 am i chance the console key from 220 to 53 and that works (key 5) and i paste the line there pull the lever and safe the game and set the console to false again the pit is open but the rope don,t work and the teleporter in the level below send me to an black part where i do,t see anything and can not move
The rope does not work here as you jump in and get teleported down.
SpoilerShow
It is linked to a little secret, so it is not a regular pit. ;)
Actually I changed the teleporters for version 1.2 weeks ago, but apparently the one in the Tomb Underground never got changed. In the Steam workshop I posted it as part of the "essential fix" bit in the Troubleshooting forum. Most likely a crash while working with the editor.
Anyway, this line should allow you to "retreat" and get teleported back to the Tomb Entrance hall as it should:

teleporter_87.teleporter:setTeleportTarget(14,14,23,0)
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
Contact:

Re: [New Mod] Falagar - A Journey

Post by hansbleeb »

the game crashed in the inner sanctum by the lever, after the snake who give the snail figurine.. i must do a hard reset

is that lever to open the door to the last trial? after ihe snale statue door? i cant find how to open that door.. and howe to embrace the light.. i see a healing christal but a level higher
User avatar
Lorial
Posts: 91
Joined: Sat Dec 29, 2018 12:27 pm

Re: [New Mod] Falagar - A Journey

Post by Lorial »

hansbleeb wrote: Fri Mar 15, 2019 5:50 pm the game crashed in the inner sanctum by the lever, after the snake who give the snail figurine.. i must do a hard reset

is that lever to open the door to the last trial? after ihe snale statue door? i cant find how to open that door.. and howe to embrace the light.. i see a healing christal but a level higher
This last area is so different from version 1.3 I am working on right now...

One is supposed to find four activators (one for each of the elemental spheres), however, it seems like the lever is also linked to a script that tries to destroy what is no longer there. I fear you will have to force the door open:

tomb_door_serpent_3.door:open()
Post Reply