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mails keep coming, bumping again
[SPOILER] ALL MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and TOMES
Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T
https://psy-labs.com
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Coders don't die, they just gosub without return
Re: SECRETS, TREASURES, SKULLS and SPELLS found
Yes, Doom was providing at end of each level the number of secrets found and the max number of secrets in the level. That was for a next play as you couldn't go back and replay the level without to lost all equipments. But the idea is good when all secrets aren't total hardcore invisible secrets.Arty wrote:I agree with something like this, for people who wish to know when they actually 100% cleared a level without actually getting help to finish it.
I consider Legend of Grimrock a bit at the limits to use officially that approach and include it in the gameplay like Doom did. Because too many secrets haven't real hints and are based on checking directly all walls and holes and so on of the level, and that's a bit tedious. Also some hints are well, questionable, Westmost, hahem.
But yeah overall it's a cool approach to know how many secrets at each level. But if you fail find few it won't be easy to track it as the game just provides the sum. You'll need careful notes for each level.
Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T
update: fixed 2 'typos' in original post
https://psy-labs.com
Coders don't die, they just gosub without return
Coders don't die, they just gosub without return
Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T
You can also check out this old walkthrough at GameFAQs to see if it has any you don't have yet.
Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T
Nice,
didn't know that one. Thanks!
Cheers,
PSY
didn't know that one. Thanks!
Cheers,
PSY
https://psy-labs.com
Coders don't die, they just gosub without return
Coders don't die, they just gosub without return
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Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T
Hi!
I know this is a veeeeeery old post, but I just started playing LoG a few days ago and due to some mistakes I made in the beginning I now need to play the first 3 levels again. To speed thing up a bit I was looking for maps and stumbled upon this thread.
Anyway, long story short: What are the countless "N"s on the map?? It's not in the legend and even after reading (almost) all 11 pages I couldn't find anything about it. This kept me busy the whole day in the office
Cheers,
Mac
I know this is a veeeeeery old post, but I just started playing LoG a few days ago and due to some mistakes I made in the beginning I now need to play the first 3 levels again. To speed thing up a bit I was looking for maps and stumbled upon this thread.
Anyway, long story short: What are the countless "N"s on the map?? It's not in the legend and even after reading (almost) all 11 pages I couldn't find anything about it. This kept me busy the whole day in the office
Cheers,
Mac
- Dr.Disaster
- Posts: 2874
- Joined: Wed Aug 15, 2012 11:48 am
Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T
It's a note marker showing that the player placed personal info there.lebigmac74 wrote:What are the countless "N"s on the map??
To make a note: left click somewhere on the map
To read a note: hover over it
To change a note: left click it
To delete a note: right click it
Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and TOMES
Update!
* Moved the maps to a different server directory. Corresponding links updated
* Thread formatting improved
* Inserted link to sister thread for LoG2
Have fun,
PSY
* Moved the maps to a different server directory. Corresponding links updated
* Thread formatting improved
* Inserted link to sister thread for LoG2
Have fun,
PSY
https://psy-labs.com
Coders don't die, they just gosub without return
Coders don't die, they just gosub without return