Dirt Cave

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THOM
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Re: Dirt Cave

Post by THOM » Wed Oct 17, 2018 12:09 am

Looks good so far.

I like the round pit in pic 1 :)

I don't understand what you are exactly showing in pic 2

And concerning the 45° walls: They are maybe good for decoration - but in the game logic they will appear as blocked for the party. So on their tile can't happen anything of interrest...
THOM formaly known as tschrage
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Isaac
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Joined: Fri Mar 02, 2012 10:02 pm

Re: Dirt Cave

Post by Isaac » Wed Oct 17, 2018 4:25 am

Is that circular doorway/pit a new asset, or converted from LoG1? It looks familiar... but of course, anyone could make their own.

kelly1111
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Re: Dirt Cave

Post by kelly1111 » Wed Oct 17, 2018 11:42 am

Isaac: I think I got it from the one room round robin source files. It was a moongate. I hope that it is no problem?
I will ofcourse credit people in my mod / and also if I release an asset pack. Most of the stuff is from other people, I just alter it.
I looked it up. It is one of your models. Please tell me if it is ok to use it in this way?
If not ill try to make my own sort of circle / ring of stones

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Isaac
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Re: Dirt Cave

Post by Isaac » Wed Oct 17, 2018 6:03 pm

kelly1111 wrote:
Wed Oct 17, 2018 11:42 am
Isaac: I think I got it from the one room round robin source files. It was a moongate. I hope that it is no problem?
No, of course not. We uploaded those sources to be used in mods by anyone and everyone. You are welcome to use it.
Image

*I was just wondering about it.

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Mal85
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Re: Dirt Cave

Post by Mal85 » Sat Dec 08, 2018 4:10 am

This is still ganna be a usable asset pack yes? I "need" this in my life...
Love the dark style here, I shall continue waiting for this...

kelly1111
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Re: Dirt Cave

Post by kelly1111 » Sat Dec 08, 2018 2:48 pm

I am still working on it.

The last tileset (the pockmarked one) got to big, and I need to make the models less in size, for it to work properly.
I will release it in about 3 months or so.
All the stuff I have shown in the pictures.

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Mal85
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Re: Dirt Cave

Post by Mal85 » Sun Dec 09, 2018 9:32 am

Made my day :D

bongobeat
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Location: France

Re: Dirt Cave

Post by bongobeat » Wed Jan 09, 2019 12:49 pm

That's nice work, keep going! ;)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505

kelly1111
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Re: Dirt Cave

Post by kelly1111 » Wed Jan 09, 2019 11:38 pm

Some decoration tryouts:
Net really happy yet with the green ivy look.
Does anyone know a trick to create waterpuddles on the floor (like with the dirt floor, but then water puddles) ?

Image

Image

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Mal85
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Re: Dirt Cave

Post by Mal85 » Thu Jan 10, 2019 6:39 am

It's looking great! Perhaps try going with a browner more wilted color instead of the brighter greens.

As far as making a puddle I figure just making a floor tile with a brick missing (Or slightly depressed down) out of it and animated water texture that can be placed anywhere you want (Might take some work to make it look good though.) Maybe check Skuggasvienn's videos for an idea on doing that if you haven't already.

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