editor crash

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Pompidom
Posts: 497
Joined: Sun May 06, 2018 9:42 pm

editor crash

Post by Pompidom »

editor crash

I'm creating floors of the inside of a boat using multiple floors where you jump down onto an invisible teleporter giving you the illusion you have dropped down a floor inside the boat.

When I copy paste an entire floor once, everything is fine.
When I copy paste the 3rd floor walls aren't showing up on the editor.
Basically walls disappear from floor 2 when floor 3 is created
When I copy paste a 4th floor the editor crashes.

Am I placing too many objects/walls on the map?
The reason I'm placing manual walls without using wall blocks is simply because the wooden walls are curved like a real ship.
And I haven't found a wall block that doesn't mess up the visuals.

Or is it because I copy/paste too many objects at the same time?


I ran into the same issues when creating a big ud underground vanblam city with lava bridge and stuff.

Why is it crashing and what should I do to get around it?

https://ibb.co/nNTwwK
https://ibb.co/cBBfqe

https://ibb.co/hQw8bK
https://ibb.co/hAjYAe
minmay
Posts: 2768
Joined: Mon Sep 23, 2013 2:24 am

Re: editor crash

Post by minmay »

Editor copy/paste results in strange behaviour with objects that have replacesFloor, replacesWall, replacesCeiling, StairsComponent, or DoorComponent with killPillars = true. I recommend not using it for these objects. Remember that you can edit dungeon.lua directly if you need to move a large group of objects to another level.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Pompidom
Posts: 497
Joined: Sun May 06, 2018 9:42 pm

Re: editor crash

Post by Pompidom »

I had a sneaky suspicion it was something like that.

Good to know that I should be careful with it.
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