Seamless Teleportation

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Thedudxo
Posts: 1
Joined: Mon Nov 06, 2017 3:51 am

Seamless Teleportation

Post by Thedudxo »

I'm trying to create a seamless teleport that the player won't notice. this mostly works well, however the textures can be seen changing.

I have created a new wall set without any randomization to it, so that the textures should stay the same.
this works for everything except pillars (both the ones generated with walls and the place able objects)

Any ideas on how to stop the pillar textures from changing? I have noticed the texture is one file that seems to be placed differently for each pillar, Thus editing the texture doesn't help.
minmay
Posts: 2768
Joined: Mon Sep 23, 2013 2:24 am

Re: Seamless Teleportation

Post by minmay »

Pillars created by tiles get a random facing. You can either place the pillars manually, or you can use the GameObject:setPosition() method to make the facings of the two sets of pillars match after they've been created.
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