Under Dungeon Tile Set - Reaching Compleation

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
User avatar
vanblam
Posts: 243
Joined: Sun Nov 09, 2014 12:15 am

Under Dungeon Tile Set - Reaching Compleation

Post by vanblam »

Hello all, I have been working very hard on this tile set and can't wait to release it. I have few more things to create and this tile set will be finished. Everyday I come home from work and pump in 5 or so hours then about 10 hours on my days off, I can't stop lol :P . Any hoot I just finished my giant underground rock wall to give off that illusion of scope/vastness. Take a look :)

Image

Edit: Using a different rock .. I'm too picky :P
Image

Edit: Another shot of some stuff I've been working on :)
Image
Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: Under Dungeon Tile Set - Reaching Compleation

Post by Grimfan »

Okay,

That looks officially brilliant. I wish I had your skill. :mrgreen:

Now it looks like my mod will go over 300 MB. :oops:
User avatar
vanblam
Posts: 243
Joined: Sun Nov 09, 2014 12:15 am

Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam »

Thanks for the complement bud :D


Grimfan wrote:Now it looks like my mod will go over 300 MB. :oops:
Ahh 300 megs is not that big ;)
User avatar
zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: Under Dungeon Tile Set - Reaching Compleation

Post by zimberzimber »

vanblam wrote:Ahh 300 megs is not that big ;)
For Grimrock, its a lot :(
My asset pack [v1.10]
Features a bit of everything! :D
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: Under Dungeon Tile Set - Reaching Compleation

Post by kelly1111 »

absolutely brilliant !

Cant wait to merge this baby into my dungeon layout...
Even scrapped 20 levels of dungeon design for ... to start over :)
User avatar
Isaac
Posts: 3172
Joined: Fri Mar 02, 2012 10:02 pm

Re: Under Dungeon Tile Set - Reaching Compleation

Post by Isaac »

zimberzimber wrote:
vanblam wrote:Ahh 300 megs is not that big ;)
For Grimrock, its a lot :(
... and Steam only allows 98 meg mods.
User avatar
zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: Under Dungeon Tile Set - Reaching Compleation

Post by zimberzimber »

Isaac wrote:
zimberzimber wrote:
vanblam wrote:Ahh 300 megs is not that big ;)
For Grimrock, its a lot :(
... and Steam only allows 98 meg mods.
Image
True.

I plan on releasing a demo version for Steam and the full version on Nexus, and make it so the party can be ported from one to the other, while keeping most of the progress you had made in the demo version.
My asset pack [v1.10]
Features a bit of everything! :D
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Under Dungeon Tile Set - Reaching Compleation

Post by petri »

Very nice looking wallset! I like how you have found a new angle to the old formula.
User avatar
juho
Posts: 238
Joined: Mon Feb 27, 2012 1:18 pm

Re: Under Dungeon Tile Set - Reaching Compleation

Post by juho »

Wow. Really cool!
Follow me on Twitter: @JuhoMakingStuff
User avatar
Hitrison
Posts: 6
Joined: Wed Jan 04, 2017 1:04 am
Location: Georgia

Re: Under Dungeon Tile Set - Reaching Compleation

Post by Hitrison »

That looks fantastic!
Post Reply