Hi, thank you for a re-cap, However I must add that both my rooms are done, both have only one minor issue (non-game-breaking).
> Hall of Queens: appears to be finished without obvious bugs
- One fix needed: Portcullis trapping the Ogre should be switched to a cell-door so that he can't be harmed by poison spell before opening door. [this however dosen't break the game but he will speak to you even if he is dead if portcullis hasn't been opened]
>The Rat Laboratory: several bugs on the tracker
- All except one graphical bug have been fixed as far as I know, however I don't have rights to change their status in tracker, so I have only commented 'fixed' on them there. If someone can close the tickets appreciate it. However pivot tracker: #125841241 graphical glitch is still unfixed: where some arches are wrong type and look closed from one side and open from another.
One way to fix this, is to place "dungeon_ceiling_0101" objects on each affected cell.
[The 0's and 1's indicate open or closed arches.]
dungeon_ceiling_1101 @ 2,10,0
dungeon_ceiling_0011 @ 2,11,0
dungeon_ceiling_0011 @ 9,11,0
And off course if no-one is working on the latest file right now I can implement these fixes asap (today or tomorrow).