+1Lmaoboat wrote:Some random ideas:
Ice + Air = a lingering cloud that does ice damage and slows enemies.
Fire + Air = A 3 tile long burst of fire
Physicality + Air = gust of wind that knocks enemies back.
Fire + Earth = A lingering pool of magma that does fire damage.
Earth + Physicality = columns of stone rise out of the ground and block melee attacks (I'd make it a brief sold wall, but that might interfere with puzzles
Life + Earth = vines that root that enemy and do periodic earth damage
Death + Earth = Skeletal hands that root the enemy and do periodic earth damage
This. They don't even have to add new fancy visual effects, just more variety. The number of spells in the game is extremely limited. Every elemental school has only 4 spells and they do pretty much the same thing in slightly different flavors. 15-20 points in a school you already have all spells, there's plenty room for more.RPGAlien wrote:Maybe some more supportive spells would be nice too? Like bless or something like that. Can easily 'think' (borrow) of a huge amount of spells from that category. Protection/shield, heal/increased regeneration, haste, slow (on enemies), obscure (to increase evade), blind, and so on. Lots of room for improvement!
Lmaoboat wrote:Some random ideas:
Ice + Air = a lingering cloud that does ice damage and slows enemies.
Fire + Air = A 3 tile long burst of fire
Physicality + Air = gust of wind that knocks enemies back.
Fire + Earth = A lingering pool of magma that does fire damage.
Earth + Physicality = columns of stone rise out of the ground and block melee attacks (I'd make it a brief sold wall, but that might interfere with puzzles
Life + Earth = vines that root that enemy and do periodic earth damage
Death + Earth = Skeletal hands that root the enemy and do periodic earth damage