[Mod] Tower of Ashos V1.0.1
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- Posts: 146
- Joined: Wed Jun 11, 2014 1:31 am
[Mod] Tower of Ashos V1.0.1
First I'd like to thank all the different people on here who have helped answer tons of programming questions and to those who provided us with wonderful assets.
This dungeon is all about fighting bosses, each floor there is a new boss nothing more too it really other than that. You complete a boss with any of your crew alive and make it to the save point on the next floor. Weapons/gear, xp, buffs will all be applied on the start of each new floor. As you advance up the tower it will get crazier and harder to complete bosses, or at least it should.
The link to the nexusmod page is here http://www.nexusmods.com/legendofgrimrock2/mods/70/?
Now fair warning in advance this dungeon was designed solely to torment one of my dear friends when he goes to live stream it later this summer. He always uses the base team that you start with, which means this dungeon was tailored to that team. Should you create your own you will more than likely either make it easier or harder to complete.
Speaking of which I am going to be actively working on any fixes/balancing issues you guys feel might need to be looked into. So please leave all comments on literally every thing you can. If you feel a certain room is to hard or easy for what floor it is leave that as a comment. Suggestions/feedback is welcomed, if something breaks or theres a major bug please drop that as a comment so I can go and fix it.
I made a short little teaser for it so if you'd like to view it https://www.youtube.com/watch?v=aSCbyB-_66E Click on the link there.
Change Log:
------1.0.1------
Added in missing bit of script to ensure teleportation of floor 3's boss works correctly and doesn't trigger after the boss fight has completed.
This dungeon is all about fighting bosses, each floor there is a new boss nothing more too it really other than that. You complete a boss with any of your crew alive and make it to the save point on the next floor. Weapons/gear, xp, buffs will all be applied on the start of each new floor. As you advance up the tower it will get crazier and harder to complete bosses, or at least it should.
The link to the nexusmod page is here http://www.nexusmods.com/legendofgrimrock2/mods/70/?
Now fair warning in advance this dungeon was designed solely to torment one of my dear friends when he goes to live stream it later this summer. He always uses the base team that you start with, which means this dungeon was tailored to that team. Should you create your own you will more than likely either make it easier or harder to complete.
Speaking of which I am going to be actively working on any fixes/balancing issues you guys feel might need to be looked into. So please leave all comments on literally every thing you can. If you feel a certain room is to hard or easy for what floor it is leave that as a comment. Suggestions/feedback is welcomed, if something breaks or theres a major bug please drop that as a comment so I can go and fix it.
I made a short little teaser for it so if you'd like to view it https://www.youtube.com/watch?v=aSCbyB-_66E Click on the link there.
Change Log:
------1.0.1------
Added in missing bit of script to ensure teleportation of floor 3's boss works correctly and doesn't trigger after the boss fight has completed.
Last edited by Emera Nova on Mon May 09, 2016 6:44 am, edited 4 times in total.
- Zo Kath Ra
- Posts: 940
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- Location: Germany
Re: Tower of Ashos
Hours of grueling boss fights?
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- Posts: 146
- Joined: Wed Jun 11, 2014 1:31 am
Re: Tower of Ashos
Yes sir, while testing the dungeon it can take me up to 3 hours to get to floor 15. The dungeon is purely different bosses that you have to fight, its not like a typical dungeon. My other project I'm working on is more of a typical dungeon with puzzles and normal combat. But this one can take some time to get through as you learn what the bosses will do, now the better at grimrock you are the easier all of it will be.Zo Kath Ra wrote:Hours of grueling boss fights?
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- Posts: 146
- Joined: Wed Jun 11, 2014 1:31 am
Re: Tower of Ashos
Lord_Foul wrote:looks like big fun


Re: Tower of Ashos
im sure it will be.
i have a high tolerance for amatuer mods - they made with pure love.
i have a high tolerance for amatuer mods - they made with pure love.
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- Posts: 146
- Joined: Wed Jun 11, 2014 1:31 am
Re: Tower of Ashos
Going to be posting this dungeon up later, not as polished as I'd like but hopefully with feedback from you guys I can fix any remaining issues. Final boss is my biggest worry, alot of stuff is set up during that fight.
- Zo Kath Ra
- Posts: 940
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: Tower of Ashos
What's the ETA?Emera Nova wrote:Going to be posting this dungeon up later
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- Posts: 146
- Joined: Wed Jun 11, 2014 1:31 am
Re: Tower of Ashos
http://www.nexusmods.com/legendofgrimrock2/mods/70/? Nexus page ^-^
You can leave any feedback/suggestions/complaints here as comments!
You can leave any feedback/suggestions/complaints here as comments!
- Zo Kath Ra
- Posts: 940
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: [Mod] Tower of Ashos V1.0
floors 1 and 2 were easy but i can't beat floor 3
maybe it's because i can't fucking see anything
edit:
never mind, i killed the viper root
but i also found a bug:
1) Don't step on the pressure plates
2) Kill the viper root
3) Then step on the pressure plates
4) The game crashes with this error:
maybe it's because i can't fucking see anything
edit:
never mind, i killed the viper root
but i also found a bug:
1) Don't step on the pressure plates
2) Kill the viper root
3) Then step on the pressure plates
4) The game crashes with this error:
Code: Select all
#script_entity_9.script:14: attempt to index global 'viper_root_floor_3_1' (a nil value)
stack traceback:
#script_entity_9.script:14: in function <#script_entity_9.script:12>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk