[WIP]Darkness

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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ForgottonKing
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Joined: Mon Jan 14, 2013 6:44 am

[WIP]Darkness

Post by ForgottonKing »

Hey! I'm trying to make a punishing atmospheric dungeon with no enemies, and good puzzles!
Eventually the goal of the whole dungeon is to collect as much treasure and artifacts as you can.

Link:
http://www.nexusmods.com/legendofgrimrock2/mods/62/?

Its not all together, there's only a few areas. Anyways, I just wanted to see if it was any good right now.

Secrets
SpoilerShow
Behind the supply shaft(where you start] there is a skull lock, the skull key being within The Device.

Within the atrium[beyond the supply shaft] there is a sand pile in the corner. Beyond is a lever.
There is a four level fall though. Only the minotaur usually survives, but I plan to fix that.

In the machine room there is a support platform, instead of putting the boulder on it. Put the skull in the corner opposite facing the atrium.
Within that room that opens after the above, take the torch and try either holder.

Always check under barrels for hidden treasures.
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