It gave a real sense of verticallity. Mostly puzzles with an incredibly difficult fight at the top (at least the first time)
If it had been another Desarune ... No, I don't think I'd have enjoyed that. At that point, I wanted to get to the top and the puzzles encouraged that feeling.
coreystinson wrote:I really loved the open world, the graphics were beautiful, but many of the levels seemed to be just mazes with no real story or reason for being there. The Ruins of Desarune were probably the best example of a dungeon with no other purpose than to be a maze with puzzles in it. My preference for dungeons is for there to be some air of lore, mystery, and purpose to discover. Magical items were often hidden in strange, nameless places for seemingly no reason. The tomb was my favorite dungeon, probably followed by the pyramid.
I liked the castle for the same reason I loved the pyramid. Mostly empty halls, devious puzzles with an epic fight at the end.