I find that short sightedminmay wrote:Rogue and barbarian do the most damage among all the classes (because of strength for the former and reduced dual wielding penalty/increased ranged crit for the latter, when dual wielding already does the most damage). The difference isn't huge though.
Alchemist makes your virtually-infinite supply of herbs literally infinite, in case you enjoy grinding.
Farmer has the fastest leveling but also has a disadvantage of 2 skill points and some hp/energy, so it is pretty much just worse than the other classes in practice.
The other classes aren't notable for anything.
I agree that compared to the battle mage the wizard comes along neglected; he should have more energy from the start and on level-ups. Nevertheless less willpower results in both less energy and energy regeneration which results in even less spellcasting; not a good thing for a caster. It's like taking away an archers' arrows.any6 wrote:The only class that isn't notable for anything is the wizard. Even for casters, willpower is a dump stat and +2 willpower just isn't worth it.
imho.
Here IMO one thing is easy to miss as a new player; it becomes clear after playing a while. In LoG 2 the Rogue needs to make a decision right from the start: to be either a strenght or a dexterity based fighter.any6 wrote:As for the original question. Rogues have traits pertaining to throwing and dual wielding. Both are extremely strong although throwing is better done with a barbarian.
Not quite. It's like taking away 2 of the arrows. In most battles, an archer gets by with 10 arrows. So removing 2 arrows so he's left with 18 doesn't really limit an archer in any meaningful way.Dr.Disaster wrote:I agree that compared to the battle mage the wizard comes along neglected; he should have more energy from the start and on level-ups. Nevertheless less willpower results in both less energy and energy regeneration which results in even less spellcasting; not a good thing for a caster. It's like taking away an archers' arrows.any6 wrote:The only class that isn't notable for anything is the wizard. Even for casters, willpower is a dump stat and +2 willpower just isn't worth it.
imho.
Here IMO one thing is easy to miss as a new player; it becomes clear after playing a while. In LoG 2 the Rogue needs to make a decision right from the start: to be either a strenght or a dexterity based fighter.any6 wrote:As for the original question. Rogues have traits pertaining to throwing and dual wielding. Both are extremely strong although throwing is better done with a barbarian.
What. Knight gets 1 protection per level. Barbarian gets 20 more HP plus 3 more HP per level compared to knight, and the same amount of energy, combined with more damage. That reduces square dancing way more than 1 protecton per level (and a little evasion if you use bad weapons, I guess). Knight is useless.any6 wrote:The knight can be built into an almost invincible character, greatly reducing the need for square dancing.
Buildup time for secondary attacks is mostly irrelevant, since they are mostly only useful when you charge them in advance before the fight. Even with fighter, for it to increase your damage/time during a fight instead of decreasing it, you pretty much need to have the rest of the party on cooldown. Compared to the constant damage increases you get from barbarian and rogue, it's pretty unfavourable.any6 wrote:I personally dislike fighters because I don't use special abilities, but others may appreciate that perk.
Damage you don't get is damage you don't have to heal.minmay wrote:What. Knight gets 1 protection per level. Barbarian gets 20 more HP plus 3 more HP per level compared to knight, and the same amount of energy, combined with more damage. That reduces square dancing way more than 1 protecton per level (and a little evasion if you use bad weapons, I guess). Knight is useless.any6 wrote:The knight can be built into an almost invincible character, greatly reducing the need for square dancing.
agreed.Buildup time for secondary attacks is mostly irrelevant, since they are mostly only useful when you charge them in advance before the fight. Even with fighter, for it to increase your damage/time during a fight instead of decreasing it, you pretty much need to have the rest of the party on cooldown. Compared to the constant damage increases you get from barbarian and rogue, it's pretty unfavourable.