Editor Tutorials on YouTube - part 13 is out

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A100N
Posts: 15
Joined: Sun Oct 19, 2014 1:53 pm

Re: Editor Tutorials on YouTube - part 13 is out

Post by A100N » Wed Mar 11, 2015 8:35 pm

i use GrimrockModelToolkit, and resize them model, but i dont know i use in editor have nice new stats, textures, but size still original:(

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Skuggasveinn
Posts: 545
Joined: Wed Sep 26, 2012 5:28 pm

Re: Editor Tutorials on YouTube - part 13 is out

Post by Skuggasveinn » Wed Mar 11, 2015 10:32 pm

Hi A100N, you are going into deep waters now ;)

You can't resize a model unless you resize the animation also, because the model will scale to the animation when it plays, and it will look like nothing has happened, like in your case.
And you can't really resize an animation for a monster because it will throw the grid system off, if you scale it down by 50% the monster will walk half a tile, and if you scale it up by 150% it will walk one and a half tile, and then gets weirdly snapped back/fourth to the rest pose on a new tile it was trying to move to.

The only way to get this right is to recreate the animation for the monster so that it matches the grid tiles of the game.
If you take a look at the TinyCritterController class (the harmless spider and crabs) they have their own models and their own animations, there is no magic setSize command or scale command, so to the best of my knowledge you will have to do this from the ground up.

Kind regards.
Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.

A100N
Posts: 15
Joined: Sun Oct 19, 2014 1:53 pm

Re: Editor Tutorials on YouTube - part 13 is out

Post by A100N » Wed Mar 11, 2015 10:40 pm

Ah ok understund:) no rescale models its best idea for me now :D THX :)

A100N
Posts: 15
Joined: Sun Oct 19, 2014 1:53 pm

Re: Editor Tutorials on YouTube - part 13 is out

Post by A100N » Thu Mar 12, 2015 12:22 am

I create new "snake pilar for tomb :)
really snake texture. (low qualiry picture, because i take screenshot in LoG2 editor, no in game...)

Image

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Komag
Posts: 3629
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Editor Tutorials on YouTube - part 13 is out

Post by Komag » Thu Mar 12, 2015 12:51 pm

That is really nice, I'm impressed! 8-)
Finished Dungeons - complete mods to play

A100N
Posts: 15
Joined: Sun Oct 19, 2014 1:53 pm

Re: Editor Tutorials on YouTube - part 13 is out

Post by A100N » Thu Mar 12, 2015 10:32 pm

I managed to make 7 new tombstones, to log2.
You can be yourself from use depending on the appearance to convey messages for seekers of adventure :)

Download LINK ---http://www.nexusmods.com/legendofgrimrock2/mods/34/?

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Last edited by A100N on Fri Mar 13, 2015 2:13 pm, edited 1 time in total.

A100N
Posts: 15
Joined: Sun Oct 19, 2014 1:53 pm

Re: Editor Tutorials on YouTube - part 13 is out

Post by A100N » Fri Mar 13, 2015 12:30 am

Hello again.
I wanted to add my own music (no sound) to play to its use in battles with boss. but how do I add it all as it should be in EDITOR works ok. But the game crashes.
In the log says something about SoundSystem, I note again the muse editor is working correctly and your game has been suspended when the player has to start this already music.
I emphasize again, I'm interested in the music and not the sounds ...(OGG format)

Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: Editor Tutorials on YouTube - part 13 is out

Post by Azel » Sat Mar 14, 2015 12:27 am

The Tomb with Jesus on it is a bit interesting. I'm not sure how many Minotaurs, Rats, Insectoids, or Lizards are followers of Christ, but maybe those Humans can benefit :P

Either way, great designs! Thumbs up.

A100N
Posts: 15
Joined: Sun Oct 19, 2014 1:53 pm

Re: Editor Tutorials on YouTube - part 13 is out

Post by A100N » Sat Mar 14, 2015 2:42 pm

Apparently everything is "children of God" :)

A100N
Posts: 15
Joined: Sun Oct 19, 2014 1:53 pm

Re: Editor Tutorials on YouTube - part 13 is out

Post by A100N » Sat Mar 14, 2015 2:56 pm

My new wersion texture for undead... (i use this in my dungeon)

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