[WIP] GrimTK GUI Framework

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cromcrom
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Re: [WIP] GrimTK GUI Framework

Post by cromcrom »

Thank you so very much for tha fast answer, I will try it out tomorrow :-)
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cromcrom
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Re: [WIP] GrimTK GUI Framework

Post by cromcrom »

I checked, I do have stored the informations already, but it still doesn't seem to work.
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JohnWordsworth
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Re: [WIP] GrimTK GUI Framework

Post by JohnWordsworth »

Could you post the whole script file?
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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cromcrom
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Re: [WIP] GrimTK GUI Framework

Post by cromcrom »

Sure:

This is my updating script:

Code: Select all

function updateCraftingInfoWindow()
	if ( GTK.Core.GUI:getWindow(formName) == nil ) then return 
	else

	local emplacement = crafting_altar
	local window = GTK.Core.GUI:getWindow(formName)
	local craftName = window:findChild("craftName");
	local skillLevel = window:findChild("skillLevel");
	local recipeNumberandDigit = window:findChild("recipeNumberandDigit");
	local nameAndNumberOfItemToCraft = window:findChild("nameAndNumberOfItemToCraft");	
	local mainIcon1 = window:findChild("mainIcon1");
	local difficultyAndItemSpecificKnowledge = window:findChild("difficultyAndItemSpecificKnowledge");
	
	local majorAndMinorAttributes = window:findChild("majorAndMinorAttributes");
	
	local component1Name = window:findChild("component1Name");
	local component2Name = window:findChild("component2Name");	
	local component3Name = window:findChild("component3Name");	
	
	local compIcon1 = window:findChild("compIcon1");	
	local compIcon2 = window:findChild("compIcon2");
	local compIcon3 = window:findChild("compIcon3");
	
	local component1ReqDisp = window:findChild("component1ReqDisp");
	local component2ReqDisp = window:findChild("component2ReqDisp");
	local component3ReqDisp = window:findChild("component3ReqDisp");
	local copperReqDisp = window:findChild("copperReqDisp");	
	
	local launchCrafting = window:findChild("launchCrafting");	
	
	local itemList = {}
	if craftingSkills[counter_craft_skill] == "tinkering" then itemList = tinkering end
	if craftingSkills[counter_craft_skill] == "alchemy" then itemList = alchemy end
	if craftingSkills[counter_craft_skill] == "weaponsmith" then itemList = weaponsmith end
	if craftingSkills[counter_craft_skill] == "armorsmith" then itemList = armorsmith end
	if craftingSkills[counter_craft_skill] == "tailor" then itemList = tailor end
	if craftingSkills[counter_craft_skill] == "leathercrafter" then itemList = leathercrafter end
	if craftingSkills[counter_craft_skill] == "cook" then itemList = cook end
	if craftingSkills[counter_craft_skill] == "jewelry" then itemList = jewelry end
	if craftingSkills[counter_craft_skill] == "woodcrafter" then itemList = woodcrafter end
	
	
	local itemToCraft = itemList[counter_craft_item]
	if itemToCraft == nil then return end
	print(itemToCraft.item)
	local itemName,atlas,index
	local spawnedItem = spawn(itemToCraft.item)
	if spawnedItem ~= nil then 
		itemName = spawnedItem.item:getUiName()
		--name = qualityName:gsub("^%l", string.upper).." "..itemName
		atlas = spawnedItem.item:getGfxAtlas()
		index = spawnedItem.item:getGfxIndex()
	end
	spawnedItem:destroy()
	local recipeDifficulty = itemToCraft.difficulty
	local bonus,specificItemKnowledge = returnCraftingExpertise(itemToCraft.item)	
	local skillLevelNum = cromlibrary.script.checkSkillLevel(craftingSkills[counter_craft_skill])
	local skillLevelName = cromskills.script.translateLevel(skillLevelNum)	
	craftName.data.text = "You are now visiting the "..string.upper(craftingSkills[counter_craft_skill]).." workshop.";
	skillLevel.data.text = "Your skill in this craft is : ".. string.upper(skillLevelName) .. "";
	recipeNumberandDigit.data.text = "There are "..#itemList.." recipe(s) available. This is item N "..counter_craft_item..""
	nameAndNumberOfItemToCraft.data.text = "Craft "..counter_number_item_to_craft.." "..itemName..""	
	mainIcon1.data.gfxAtlas = atlas	
	mainIcon1.data.gfxIndex = index	
	difficultyAndItemSpecificKnowledge.data.text = "Recipe difficulty is "..recipeDifficulty..". Specific item knowledge is "..string.upper(specificItemKnowledge)..""
	majorAndMinorAttributes.data.text = "Major attribute: "..string.upper(itemToCraft.attributeMajor)..". Minor Attribute: "..string.upper(itemToCraft.attributeMinor).."."
	
	-- default none components
	
	component1Name.data.text = "None"
	compIcon1.data.gfxAtlas = "mod_assets/textures/TLC_items.tga"
	compIcon1.data.gfxIndex = 81	
	
	component2Name.data.text = "None"
	compIcon2.data.gfxAtlas = "mod_assets/textures/TLC_items.tga"
	compIcon2.data.gfxIndex = 81
	component2ReqDisp.data.text = ""
	
	component3Name.data.text = "None"
	compIcon3.data.gfxAtlas = "mod_assets/textures/TLC_items.tga"
	compIcon3.data.gfxIndex = 81
	component3ReqDisp.data.text = ""	
	
	
	local launchCraftBool = true
	
	--component 1
	local spawnedComp1 = spawn(itemToCraft.comp1)
	if spawnedComp1 ~= "" then 
		component1NameWritten = spawnedComp1.item:getUiName()
		--name = qualityName:gsub("^%l", string.upper).." "..itemName
		atlasComp1 = spawnedComp1.item:getGfxAtlas()
		indexComp1 = spawnedComp1.item:getGfxIndex()
		spawnedComp1:destroy()	
	end

	local numberComp1Location = countItemOnLocation(crom_base_crafting_alcove_1,itemToCraft.comp1)
	local numberComp1Global = itemToCraft.compnum1*counter_number_item_to_craft
	local color1 
	if numberComp1Location >= numberComp1Global then 
		color1 = {51,204,0,255}
	else 
		color1 = {204,0,51,255}
	end
	
	

	component1ReqDisp.data.text = ""..numberComp1Global.." / "..numberComp1Location..""	
	component1ReqDisp.data.textColor = color1
	component1Name.data.text = ""..component1NameWritten..""
	compIcon1.data.gfxAtlas = atlasComp1
	compIcon1.data.gfxIndex = indexComp1	

	if numberComp1Location < numberComp1Global then launchCraftBool = false end
	
	
	
	if itemToCraft.comp2 ~= "" then 
		local spawnedComp2 = spawn(itemToCraft.comp2)
		local component2NameWritten = spawnedComp2.item:getUiName()
		--name = qualityName:gsub("^%l", string.upper).." "..itemName
		local atlasComp2= spawnedComp2.item:getGfxAtlas()
		local indexComp2 = spawnedComp2.item:getGfxIndex()
		spawnedComp2:destroy()	
		local numberComp2Location = countItemOnLocation(crom_base_crafting_alcove_1,itemToCraft.comp2)
		local numberComp2Global = itemToCraft.compnum2*counter_number_item_to_craft
		local color2 
		if numberComp2Location >= numberComp2Global then 
			color2 = {51,204,0,255}
		else 
			color2 = {204,0,51,255}
		end
		
		if numberComp2Location < numberComp2Global then launchCraftBool = false end
		component2ReqDisp.data.text = ""..numberComp2Global.." / "..numberComp2Location..""	
		component2ReqDisp.data.textColor = color2
		
		component2Name.data.text = ""..component2NameWritten..""
		compIcon2.data.gfxAtlas = atlasComp2
		compIcon2.data.gfxIndex = indexComp2
	end

	
	


	
	if itemToCraft.comp3 ~= "" then	
		--local numberComp1countItemOnLocation(location,item)
		local spawnedComp3 = spawn(itemToCraft.comp3)
 		local component3NameWritten = spawnedComp3.item:getUiName()
		--name = qualityName:gsub("^%l", string.upper).." "..itemName
		local atlasComp3= spawnedComp3.item:getGfxAtlas()
		local indexComp3 = spawnedComp3.item:getGfxIndex()
		spawnedComp3:destroy()	
		local numberComp3Location = countItemOnLocation(crom_base_crafting_alcove_1,itemToCraft.comp3)
		local numberComp3Global = itemToCraft.compnum3*counter_number_item_to_craft
		local color3 
		if numberComp3Location >= numberComp3Global then 
			color3 = {51,204,0,255}
		else 
			color3 = {204,0,51,255}
		end	
		if numberComp3Location < numberComp3Global then launchCraftBool = false end
		
		component3ReqDisp.data.text = ""..numberComp3Global.." / "..numberComp3Location..""	
		component3ReqDisp.data.textColor = color3
		component3Name.data.text = ""..component3NameWritten..""
		compIcon3.data.gfxAtlas = atlasComp3
		compIcon3.data.gfxIndex = indexComp3	
	end
	if launchCraftBool then 
		launchCrafting.data.textColor = {51,204,0,255}
		launchCrafting.data.text = "Launch crafting."
	else
		launchCrafting.data.textColor = {204,0,51,255}
		launchCrafting.data.text = "CAN'T CRAFT."	
	end
	copperReqDisp.data.text = "None"
end	

end
and those are my window definitions:

Code: Select all

function gtkDidLoad()	
	GTK.Core.GUI:addImage({ name="panel-bg", path="assets/textures/gui/gui_items.tga", origin={548, 2304}, size={582, 118}, margin={10, 10, 10, 10} });



	form = {
		name = formName,
		type = "GWindow",
		gravity = GTK.Constants.Gravity.North,
		offset = {0, 0},
		size = {800, 500},
		bgColor = {0, 0, 0, 0},
		bgImage = "panel-bg",
		bgDrawMode = GTK.Constants.ImageDrawMode.Stretched,
		draggable = true,
		freezeAI = true,
		lockParty = true,
		children = {
			{
				type = "GLabel",
				position = {300, 30},
				size = {300, 20},
				--gravity = GTK.Constants.Gravity.North,
				text = "Crafting Station",
				font = GTK.Constants.Fonts.Large,
				--textAlign = GTK.Constants.TextAlign.Middle,
			},
			{
				type = "GPushButton",
				position = {680, 60},
				size = {75, 20},
				label = {
					padding = {4, 4, 4, 4},
					text = "Next",
				},
				--keyboardShortcut = "P",
				onPressed = self.go.id .. ".script.increaseCraft"
			},
			{
				type = "GPushButton",
				position = {20, 60},
				size = {90, 20},
				label = {
					padding = {4, 4, 4, 4},
					text = "Previous",
				},
				--keyboardShortcut = "P",
				onPressed = self.go.id .. ".script.decreaseCraft"
			},			
			{
				type = "GLabel",
				name = "craftName",
				position = {100, 57},
				size = {600, 20},
				text = "Welcome to the workshops. Choose a craft. ('Next' or 'Previous')",
				font = GTK.Constants.Fonts.Medium,
				textAlign = GTK.Constants.TextAlign.Center,
			},			
			{
				type = "GLabel",
				name = "skillLevel",
				position = {100, 80},
				size = {600, 20},
				text = "Choose a craft.",
				font = GTK.Constants.Fonts.Medium,
				textAlign = GTK.Constants.TextAlign.Center,
			},
			{
				type = "GLabel",
				name = "recipeNumberandDigit",
				position = {100, 105},
				size = {600, 20},
				text = "Choose a craft",
				font = GTK.Constants.Fonts.Medium,
				textAlign = GTK.Constants.TextAlign.Center,
			},
			{
				type = "GPushButton",
				position = {600, 145},
				size = {150, 20},
				label = {
					padding = {4, 4, 4, 4},
					text = "Next Recipe",
				},
				--keyboardShortcut = "P",
				onPressed = self.go.id .. ".script.increaseItem"
			},
			{
				type = "GPushButton",
				position = {40, 145},
				size = {160, 20},
				label = {
					padding = {4, 4, 4, 4},
					text = "Previous Recipe",
				},
				--keyboardShortcut = "P",
				onPressed = self.go.id .. ".script.decreaseItem"
			},
			{
				type = "GLabel",
				name = "nameAndNumberOfItemToCraft",
				position = {200, 145},
				size = {400, 20},
				text = "Craft 1 BIDULE",
				font = GTK.Constants.Fonts.Medium,
				textAlign = GTK.Constants.TextAlign.Center,
			},				
			{
				type = "GIcon",
				name = "mainIcon1",
				position = {350, 170},
				size = {100, 100},
				bgColor = {0, 0, 0, 50},
				borderColor = {0, 0, 0, 255},
				borders = {1, 1, 1, 1},
 				--gfxAtlas = "",				
				gfxIndex = 0,
			},
			{
				type = "GPushButton",
				position = {550, 145},
				size = {50, 20},
				label = {
					padding = {4, 4, 4, 4},
					text = "More",
				},
				--keyboardShortcut = "P",
				onPressed = self.go.id .. ".script.increasenumberOfItem"
			},
			{
				type = "GPushButton",
				position = {200, 145},
				size = {40, 20},
				label = {
					padding = {4, 4, 4, 4},
					text = "Less",
				},
				--keyboardShortcut = "P",
				onPressed = self.go.id .. ".script.decreasenumberOfItem"
			},
			{
				type = "GLabel",
				name = "difficultyAndItemSpecificKnowledge",
				position = {50, 280},
				size = {700, 20},
				text = "Recipe difficulty is XXX. Your specific item crafting knowledge is AAAA",
				font = GTK.Constants.Fonts.Medium,
				textAlign = GTK.Constants.TextAlign.Center,
			},				
			{
				type = "GLabel",
				name = "majorAndMinorAttributes",
				position = {50, 305},
				size = {700, 20},
				text = "Major Attribute: XXXX / Minor Attribute: YYYYYYYYYYY",
				font = GTK.Constants.Fonts.Medium,
				textAlign = GTK.Constants.TextAlign.Center,
			},				
			{
				type = "GLabel",
				name = "requiredAndDisposedComponents",
				position = {100, 330},
				size = {600, 20},
				text = "Required/On station Components",
				font = GTK.Constants.Fonts.Medium,
				textAlign = GTK.Constants.TextAlign.Center,
			},				
			{
				type = "GLabel",
				name = "component1Name",
				position = {80, 355},
				size = {160, 10},
				text = "Component 1 Name",
				font = GTK.Constants.Fonts.Tiny,
				textAlign = GTK.Constants.TextAlign.Center,
			},			
			{
				type = "GLabel",
				name = "component2Name",				
				position = {240, 355},
				size = {160, 10},
				text = "Component 2 Name",
				font = GTK.Constants.Fonts.Tiny,
				textAlign = GTK.Constants.TextAlign.Center,
			},	
			{
				type = "GLabel",
				name = "component3Name",
				position = {400, 355},
				size = {160, 10},
				text = "Component 3 Name",
				font = GTK.Constants.Fonts.Tiny,
				textAlign = GTK.Constants.TextAlign.Center,
			},
			{
				type = "GLabel",
				name = "cost",
				position = {560, 355},
				size = {160, 10},
				text = "Cost in copper",
				font = GTK.Constants.Fonts.Tiny,
				textAlign = GTK.Constants.TextAlign.Center,
			},			
			{
				type = "GIcon",
				name = "compIcon1",
				position = {135, 370},
				size = {50, 50},
				bgColor = {0, 0, 0, 50},
				borderColor = {0, 0, 0, 255},
				borders = {1, 1, 1, 1},
 				--gfxAtlas = "",				
				gfxIndex = 0,
			},
			{
				type = "GIcon",
				name = "compIcon2",
				position = {295, 370},
				size = {50, 50},
				bgColor = {0, 0, 0, 50},
				borderColor = {0, 0, 0, 255},
				borders = {1, 1, 1, 1},
 				--gfxAtlas = "",				
				gfxIndex = 0,
			},			
			{
				type = "GIcon",
				name = "compIcon3",
				position = {455, 370},
				size = {50, 50},
				bgColor = {0, 0, 0, 50},
				borderColor = {0, 0, 0, 255},
				borders = {1, 1, 1, 1},
 				--gfxAtlas = "",				
				gfxIndex = 0,
			},				
			{
				type = "GIcon",
				name = "copperIcon",
				position = {615, 370},
				size = {50, 50},
				bgColor = {0, 0, 0, 50},
				borderColor = {0, 0, 0, 255},
				borders = {1, 1, 1, 1},
				gfxAtlas = "mod_assets/textures/TLC_items.tga",
				gfxIndex = 20,
			},				
			{
				type = "GLabel",
				name = "component1ReqDisp",
				position = {80, 425},
				size = {160, 10},
				text = "/",
				font = GTK.Constants.Fonts.Tiny,
				textAlign = GTK.Constants.TextAlign.Center,
			},			
			{
				type = "GLabel",
				name = "component2ReqDisp",				
				position = {240, 425},
				size = {160, 10},
				text = "/",
				font = GTK.Constants.Fonts.Tiny,
				textAlign = GTK.Constants.TextAlign.Center,
			},	
			{
				type = "GLabel",
				name = "component3ReqDisp",
				position = {400, 425},
				size = {160, 10},
				text = "/",
				font = GTK.Constants.Fonts.Tiny,
				textAlign = GTK.Constants.TextAlign.Center,
			},
			{
				type = "GLabel",
				name = "copperReqDisp",
				position = {560, 425},
				size = {160, 10},
				text = "/",
				font = GTK.Constants.Fonts.Tiny,
				textAlign = GTK.Constants.TextAlign.Center,
			},
			{
				type = "GPushButton",
				position = {200, 450},
				size = {400, 20},
				name = "launchCrafting",
				label = {
					padding = {1, 1, 1, 1},
					text = "LAUNCH CRAFTING (or not)",
					font = GTK.Constants.Fonts.Large,
					textAlign = GTK.Constants.TextAlign.Center,				
				},
				--keyboardShortcut = "P",
				onPressed = self.go.id .. ".script.craftItem"
			},
			{
				type = "GPushButton",
				position = {20, 450},
				size = {100, 20},
				label = {
					padding = {4, 4, 4, 4},
					text = "Check tool",
				},
				--keyboardShortcut = "P",
				onPressed = self.go.id .. ".script.checkToolQuality"
			},
			{
				type = "GPushButton",
				position = {700, 450},
				size = {70, 20},
				name = "Exit",
				label = {
					padding = {1, 1, 1, 1},
					text = "Quit",
					font = GTK.Constants.Fonts.Small,
					textAlign = GTK.Constants.TextAlign.Center,				
				},
				--keyboardShortcut = "P",
				onPressed = self.go.id .. ".script.hideGui"
			},			
		}
	}

end
I am such a messy coder :-(
A trip of a thousand leagues starts with a step.
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: [WIP] GrimTK GUI Framework

Post by Duncan1246 »

JohnWordsworth wrote:Could you post the whole script file?
Can you give a look at my precedent post? I am blocked, some help will be very appreciated! Thanks!
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

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download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: [WIP] GrimTK GUI Framework

Post by Duncan1246 »

Several posts and no more answer.... John is really too busy ... I remember the proverb:" Help yourself and heaven will help you" and I try to resolve the issue.
Many hours of work and two results:
1. pay attention to the path in the lua install files: it point mod_assets/ext/grimtk... but if you copy the folder "grimtk" to mod_assets, the path must be mod_assets/grimtk instead.
2.the instance of grimtk has to be ON THE FIRST MAP of the mod: rebuilding a copy of my mod level by level, I find that it's the reason why grimtk wasn' t working .
Try to put grimtk elsewhere, and nothing works...

So I think some changes have to be done in the read me.... to avoid wasting time in searching non-existent bugs :mrgreen:
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

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download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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THOM
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Re: [WIP] GrimTK GUI Framework

Post by THOM »

I made good experiences in contacting John by PM. Probably he isn't always aware what's going on in the threads...
THOM formaly known as tschrage
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Duncan1246
Posts: 404
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Re: [WIP] GrimTK GUI Framework

Post by Duncan1246 »

THOM wrote:I made good experiences in contacting John by PM. Probably he isn't always aware what's going on in the threads...
I send him a PM a few days ago, without any result , but I understand that it could be difficult for him to spent time in these exchanges about LG.
No matter now, I have found the solution...
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
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cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [WIP] GrimTK GUI Framework

Post by cromcrom »

Ok, I found my probelm:
instead of

Code: Select all

   if launchCraftBool then 
      launchCrafting.data.textColor = {51,204,0,255}
      launchCrafting.data.text = "Launch crafting."
   else
      launchCrafting.data.textColor = {204,0,51,255}
      launchCrafting.data.text = "CAN'T CRAFT."   
   end
It is

Code: Select all

   if launchCraftBool then 
      launchCrafting.label.data.textColor = {51,204,0,255}
      launchCrafting.label.data.text = "Launch crafting."
   else
      launchCrafting.label.data.textColor = {204,0,51,255}
      launchCrafting.label.data.text = "CAN'T CRAFT."   
   end
Thanks again for creating such an amazing code John. :)
A trip of a thousand leagues starts with a step.
minmay
Posts: 2768
Joined: Mon Sep 23, 2013 2:24 am

Re: [WIP] GrimTK GUI Framework

Post by minmay »

John, do you expect that the API/structure of this framework will change much in the future? I'm at the point where I'd like to start using it and add the features I described in my post on the first page, but I'd also like to be able to use the most recent version.
Grimrock 1 dungeon
Grimrock 2 resources
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