New Grimrock 2 subforums

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antti
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New Grimrock 2 subforums

Post by antti » Tue Oct 07, 2014 12:17 pm

Since we're nearing the launch of the game, I added some subforums under the Legend of Grimrock 2 heading and moved Creative Corner and the blog link to the misc section. Let me know if you have any wishes regarding the new subforums since now it still is easy to shuffle them around and modify them since there are no posts that need to be maintained. :)

Grimrock 1 modders have been suffering a bit with the overcrowded modding subforum so I thought that maybe this time around we could try the division of having one subforum about creating mods and another about finished mods for people who are looking for something to play. How does this sound, and does the division and descriptions of these two subforums make sense to you?

I'll keep the subforums locked for a while but they'll be unlocked well ahead of the next week's launch. 8-)
Steven Seagal of gaming industry

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cromcrom
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Re: New Grimrock 2 subforums

Post by cromcrom » Tue Oct 07, 2014 1:21 pm

I like the new layout. Simple, but should prove effective, as simple things often are.
I like the dedicated mods sections, it should do the trick. This might lead to confusion, and admin work to move posts around.

But again, I like it better.
A trip of a thousand leagues starts with a step.

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Sir Tawmis
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Re: New Grimrock 2 subforums

Post by Sir Tawmis » Tue Oct 07, 2014 5:10 pm

For existing threads about LOG2, perhaps editing the original post and putting that at the end of whatever the subject is (i.e. "Destiny's Chance Mod [LOG2]") can allow the admins to see it and move it to where it should be?
Define ... 'Lost.' Neverending Nights - The Neverwinter Machinima that WILL make you laugh!
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.

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Sol_HSA
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Re: New Grimrock 2 subforums

Post by Sol_HSA » Tue Oct 07, 2014 6:02 pm

Sir Tawmis wrote:For existing threads about LOG2, perhaps editing the original post and putting that at the end of whatever the subject is (i.e. "Destiny's Chance Mod [LOG2]") can allow the admins to see it and move it to where it should be?
I doubt it'll be a big problem, but you can always just flag the post and explain what you think should be done in the flagging form..
Reminder: moderators (green names) don't work for almost human. | http://iki.fi/sol/ - My schtuphh..

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Sir Tawmis
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Re: New Grimrock 2 subforums

Post by Sir Tawmis » Tue Oct 07, 2014 7:48 pm

Sol_HSA wrote:
Sir Tawmis wrote:For existing threads about LOG2, perhaps editing the original post and putting that at the end of whatever the subject is (i.e. "Destiny's Chance Mod [LOG2]") can allow the admins to see it and move it to where it should be?
I doubt it'll be a big problem, but you can always just flag the post and explain what you think should be done in the flagging form..
True, I don't think it will be a big problem, was just addressing cromcrom's post.
Define ... 'Lost.' Neverending Nights - The Neverwinter Machinima that WILL make you laugh!
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.

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JohnWordsworth
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Re: New Grimrock 2 subforums

Post by JohnWordsworth » Wed Oct 08, 2014 12:32 am

Great decision to split the modding discussion from the custom dungeon discussions. Will allow people specifically looking for dungeons to play to have a single place to go while also being a bit neater for modders :).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.

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antti
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Re: New Grimrock 2 subforums

Post by antti » Fri Oct 10, 2014 4:22 pm

The subforums are now open! I moved a few of the threads to get things started but I'll probably do more later to clean up the forum... :)
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cromcrom
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Re: New Grimrock 2 subforums

Post by cromcrom » Fri Oct 10, 2014 5:24 pm

yaye, thanks :-)
A trip of a thousand leagues starts with a step.

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