"Backwards-compatible" Vitality

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Joined: Mon May 28, 2012 2:05 am

Re: "Backwards-compatible" Vitality

Post by Taem » Thu Dec 19, 2013 8:16 am

Yes, completely. I suppose that might work in a sand-boxed game such as this, but tack on mp and that's out the window because people would instantly get all the +vit gear for their level-1 toons. In general, I expected the magical modifier to have be subtracted from the base total before calculating health, but I suppose its and added perk in this game. Cool.

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