Dear Devs, great game but need clarification on role of DEX

Talk about anything Legend of Grimrock 1 related here.
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maethlin
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Joined: Wed Apr 11, 2012 11:57 pm

Dear Devs, great game but need clarification on role of DEX

Post by maethlin » Thu Apr 12, 2012 1:40 am

I've seen a lot of questions about this but no definitive answers... A dev posted that ranged weapons automatically hit and that STR does give you a bonus to damage. Does this mean that the best ranged specialist is actually a minotaur that puts all his points into STR and avoids DEX altogether? Also it seems that missile weapons skill gives DEX bonus... Is it correct to say that these DEX bonuses confer no offensive advantage at all to missile attacks?

People are making very DEX heavy sharpshooters and if this is essentially going to gimp the character it should probably be clarified up front before folks invest a lot of effort into raising their DEX.

Thanks in advance!

Durin
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Joined: Tue Mar 06, 2012 9:04 pm

Re: Dear Devs, great game but need clarification on role of

Post by Durin » Thu Apr 12, 2012 2:51 am

+1 :D

DarcyW
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Joined: Wed Apr 11, 2012 12:00 am

Re: Dear Devs, great game but need clarification on role of

Post by DarcyW » Thu Apr 12, 2012 3:37 am

+1 ;)

ChrisColon
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Joined: Wed Apr 04, 2012 11:53 pm

Re: Dear Devs, great game but need clarification on role of

Post by ChrisColon » Thu Apr 12, 2012 4:09 am

Oh no, I've put every point I was able to into dexterity with my ranged fighter. I just assumed dexterity was for ranged fighters because of other RPGs.

killington
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Joined: Wed Apr 11, 2012 11:10 pm

Re: Dear Devs, great game but need clarification on role of

Post by killington » Thu Apr 12, 2012 5:23 am

I honestly think people are putting too much thought into it.

Missile Weapons level dex: So dex increases damage on missile weapons.
Thrown Weapons level str: So str increases damage on thrown weapons.

I think this is just so that you dont HAVE to be a lizardman to be effective as a rogue. I made the mistake when making my character and didnt notice until about an hour in. Now I have a thrown weapon lizardman with like 13 str and 20 dex, and he still does fine damage, so it's whatevers. Next playthrough I'll know.

maethlin
Posts: 42
Joined: Wed Apr 11, 2012 11:57 pm

Re: Dear Devs, great game but need clarification on role of

Post by maethlin » Thu Apr 12, 2012 5:34 am

This isnt a matter of overthinking or nitpicking. A dev very clearly stated on a thread that they removed any hit/miss calculations on ranged attacks.

Im not sure where you got info that dex increases missile damage as I havent read that definitively anywhere. If thats the case, im fine with it but would like to see it stated in docs or dev statement.

Again, this is hardly a minor point. If STR affected only your hit points and WIL affected only ranged damage or something equally unintuitive I think people would like that stated explicitly.
killington wrote:I honestly think people are putting too much thought into it.

Missile Weapons level dex: So dex increases damage on missile weapons.
Thrown Weapons level str: So str increases damage on thrown weapons.

I think this is just so that you dont HAVE to be a lizardman to be effective as a rogue. I made the mistake when making my character and didnt notice until about an hour in. Now I have a thrown weapon lizardman with like 13 str and 20 dex, and he still does fine damage, so it's whatevers. Next playthrough I'll know.

maethlin
Posts: 42
Joined: Wed Apr 11, 2012 11:57 pm

Re: Dear Devs, great game but need clarification on role of

Post by maethlin » Thu Apr 12, 2012 5:39 am

P.S. If indeed you know dex to increase damage for missile and str for thrown, please do state where that info could be found because that can really help clear things up.

The info about ranged being an automatic hit was started by a developer in a thread - will link out as soon as I can find it again.

Dalton
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Re: Dear Devs, great game but need clarification on role of

Post by Dalton » Thu Apr 12, 2012 5:46 am

I'm okay with my dex-heavy rogue. Ya know why? If my fighter gets hurt and I need to stick her in the front row for a bit, she is craploads of evasion.

Meanwhile, missile weapons have some pretty naturally high damage output (don't want to spoil it but it's pretty big) and it's further helped by me having the 'Aggressive' trait for more raw damage output. So in the end, missile weapons still do heavy damage AND also never miss.

If your party gets sideswiped and you've got some minotaur archer with no dex he could very well end up dead before you even react since he can't dodge. That's the price you pay if you want pure strength.

killington
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Re: Dear Devs, great game but need clarification on role of

Post by killington » Thu Apr 12, 2012 6:12 am

rescind
Last edited by killington on Thu Apr 12, 2012 7:18 am, edited 1 time in total.

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regomar
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Re: Dear Devs, great game but need clarification on role of

Post by regomar » Thu Apr 12, 2012 6:25 am

I would also like to know the answer to this question.

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