Item related questions/comments
Posted: Fri Jan 17, 2014 9:56 am
*QUESTIONS*
1) Evasion: I'm at 65 now with my main Minotaur and can definitely see him getting Master Ninja before this dungeon is over and I start Master Quest. So by the time I get that skill, he'll receive +10 additional Evade and then the +50 giving him 125 evade. Isn't Evade percentage based, thus anything over 100% is wasted? Also, does this game cap out at 95% Evade, or can you really get 100% Evade?
2) Evasion-2: So I gave my two back mages all the heavy armor for protection and they both have over 60+ Protection, but also a -40 or so Evade. Does a negative Evasion make them easier to hit (assuming they are melee attacked from the back or sides)?
3) Rogue Skills: Missile Weapons: Improved Quickshot: does it work with crossbows, or only short bows? While they are both technically bows, one is mechanical and one is a pull string, so I'd really like to know now that I've finally reached IQS and am almost at Volley with my Minotaur.
4) Monsters Killing Monsters: I've never been so sad to see my monsters getting murdered by their comrades fireballs and lightening bolts. Is this intended or a mistake? Also, does this mean I lost experience because I did not injure the monster before the other monster killed it's friend?
*COMMENTS*
5) Armor: Just a comment to the creators; when your heavy *body* armors give the same defense as *boots* or a *helmet*, that's odd. And when it weights 12-lb (4x more than the Moleskin Armor at +3 Protection), but the gloves and boots both with +15-protection weight only 3-lb, there is absolutely no reason to upgrade body armor and sacrifice the precious little carrying capacity I have for what little benefit Protection gives.
My Minotaur with 65 Evade is like a god... I have to practically try and kill him now because otherwise if I'm playing normally and kiting danger like I'm suppose to, he's one tough guy to kill. I'm currently on level 10, so I'll really have more to say after getting to the final level and going back to complete the Fighters Challenge, but so far, Protection is *not* worth the effort, as others have already stated.
6) Dexterity: Dex should really play a factor with missile damage, not strength. There is too much emphasis on Strength when playing a Rogue; in order to actual deal a fair amount of damage as a rogue, you have to play a Minotaur rogue to get enough strength! Which, btw, is utterly ridiculous if you've ever played a RPG before! And yet, there really is no other way to get decent damage with missile weapons without that added strength, which the skill "Missile Weapons" mysteriously does not provide....?!? Who designed this game anyhow?
7) Monster AI: I don't mind having to dance circles with the monsters. I don't mind their predictable behaviors when they see me. What I find pretty sad is when there is a statue in the center of a square room and I'm on one side of the statue while a monster is on the other side of said statue trying desperately to move "through" said statue to attack me while I sit there calmly getting ready for this laughably moronic buffoon of a villain who cant even figure out to sidestep one block to see a path and reach me. You'd think there would be some sort of path-finding algorithm that says, "hey monster, if you try and move forward more than once and you have not moved forward, nor has your 'wall collide' triggered, then move to the next empty space closest to the target because something must be blocking your path..."
For all my criticism though, I really do love this game! Keep up the great work! I really look forward to supporting you in the future and will definitely purchase Grimrock 2. And perhaps this is why I think it's so important to voice my opinion on these things, because I'd like to seem them balanced better going into GR2. Anyways, one of the best game's I've ever played since Dungeon Master, despite how my words above may sound.
1) Evasion: I'm at 65 now with my main Minotaur and can definitely see him getting Master Ninja before this dungeon is over and I start Master Quest. So by the time I get that skill, he'll receive +10 additional Evade and then the +50 giving him 125 evade. Isn't Evade percentage based, thus anything over 100% is wasted? Also, does this game cap out at 95% Evade, or can you really get 100% Evade?
2) Evasion-2: So I gave my two back mages all the heavy armor for protection and they both have over 60+ Protection, but also a -40 or so Evade. Does a negative Evasion make them easier to hit (assuming they are melee attacked from the back or sides)?
3) Rogue Skills: Missile Weapons: Improved Quickshot: does it work with crossbows, or only short bows? While they are both technically bows, one is mechanical and one is a pull string, so I'd really like to know now that I've finally reached IQS and am almost at Volley with my Minotaur.
4) Monsters Killing Monsters: I've never been so sad to see my monsters getting murdered by their comrades fireballs and lightening bolts. Is this intended or a mistake? Also, does this mean I lost experience because I did not injure the monster before the other monster killed it's friend?
*COMMENTS*
5) Armor: Just a comment to the creators; when your heavy *body* armors give the same defense as *boots* or a *helmet*, that's odd. And when it weights 12-lb (4x more than the Moleskin Armor at +3 Protection), but the gloves and boots both with +15-protection weight only 3-lb, there is absolutely no reason to upgrade body armor and sacrifice the precious little carrying capacity I have for what little benefit Protection gives.
My Minotaur with 65 Evade is like a god... I have to practically try and kill him now because otherwise if I'm playing normally and kiting danger like I'm suppose to, he's one tough guy to kill. I'm currently on level 10, so I'll really have more to say after getting to the final level and going back to complete the Fighters Challenge, but so far, Protection is *not* worth the effort, as others have already stated.
6) Dexterity: Dex should really play a factor with missile damage, not strength. There is too much emphasis on Strength when playing a Rogue; in order to actual deal a fair amount of damage as a rogue, you have to play a Minotaur rogue to get enough strength! Which, btw, is utterly ridiculous if you've ever played a RPG before! And yet, there really is no other way to get decent damage with missile weapons without that added strength, which the skill "Missile Weapons" mysteriously does not provide....?!? Who designed this game anyhow?
7) Monster AI: I don't mind having to dance circles with the monsters. I don't mind their predictable behaviors when they see me. What I find pretty sad is when there is a statue in the center of a square room and I'm on one side of the statue while a monster is on the other side of said statue trying desperately to move "through" said statue to attack me while I sit there calmly getting ready for this laughably moronic buffoon of a villain who cant even figure out to sidestep one block to see a path and reach me. You'd think there would be some sort of path-finding algorithm that says, "hey monster, if you try and move forward more than once and you have not moved forward, nor has your 'wall collide' triggered, then move to the next empty space closest to the target because something must be blocking your path..."
For all my criticism though, I really do love this game! Keep up the great work! I really look forward to supporting you in the future and will definitely purchase Grimrock 2. And perhaps this is why I think it's so important to voice my opinion on these things, because I'd like to seem them balanced better going into GR2. Anyways, one of the best game's I've ever played since Dungeon Master, despite how my words above may sound.