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Ihmemies wrote:This game is pretty basic. A few monsters, one dungeon, not much of a plot, no dialogue etc. Hopefully someone will make a game like Lands of Lore one day. That had everything including vendors, spoken dialogue, cutscenes, lots of places to explore and so on
petri wrote:Of course it also helps in planning what comes after the first game
dbgager wrote:Would be nice to have some place to sell or at least trade things you find for more useful things. That brings up another question. If there are no vendors then I am guessing there is not gold or money in the game. Because it would serve no purpose.
petri wrote:dbgager wrote:Would be nice to have some place to sell or at least trade things you find for more useful things. That brings up another question. If there are no vendors then I am guessing there is not gold or money in the game. Because it would serve no purpose.
Mount Grimrock is a murderous, desolate place. If there were any traders once, there are all long dead now.
As for gold, according to Maslow's hierarchy of needs you won't be caring for gold when you're at the bottom of the hierarchy
petri wrote:Of course it also helps in planning what comes after the first game
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