Let's hope that Almost Human will take your suggestions to the heart for a later version of the game or the next incarnation. You are spot on with your analysis and your conclusions. It's a bit worrying that no developer has commented on this thread yet (they might have in a different thread on the same topic).athanatic_cube wrote:Suggestions ...
The Protection vs. Evasion imbalance is really a shame, because it's the only real flaw in an otherwise balanced game (it doesn't reach the perfection of DM/CSB in this regard, but it's OK). It needs to be fixed.
Edit: Let me add an important point that I forgot earlier. Namely that avoiding attacks by evading them also means that they cannot poison you. So, to add insult to injury, not only does my Prot Warrior takes more damage than my Evasion Rogue, he also needs curing all the time -- in a game with a limited supply of antidote -- or he's always the last one to fully heal, due to the poison wearing off first.
Nah, Prot really doesn't cut it in this game.
I have to disagree here. You are exaggerating. I pretty much suck at action games (well, maybe I'm average, but certainly not a reflex monster), but I found those tests more than playable and solvable in a reasonable amount of time (retries). Quicksaving and -loading is now very easy with a dedicated hotkey, and none of these tests take really long, so it's possible to get a lot of retries within five minutes time.[*]Relax the timings a little bit in the player coordination/reflex tests to acquire the Sword of Nex and to open the iron door on level 7. Although there is a certain amount of exhilaration from successfully completing these tests, it quickly wears off and is replaced by the feeling of being Almost Human’s well-trained monkey. Those two tests alone have destroyed my desire to replay the game; passing them once was enough for me.
You should play Chaos Strikes Back ("Supplies for the Quick", anyone?) and see some really hard tests (BTW that was a game where you had no idea on which level of the dungeon you started, and there where plenty of trap doors multiple levels deep; plus it was much slower to reload the game). Grimrock is easy.