1varangian wrote: I would suggest simplifying the RPG elements of the game because they don't matter anyway and can only gimp your characters if you make the wrong choices.
I for one would like the RPG elements come in stronger and have an actual impact on gameplay.
May I point the obvious contradiction in your argument:
If you make player skill matter less and character build up matter more, wouldn't it then lead to even more situations where you can gimp your gameplay by skilling wrong or not finding good loot from the secrets?
As it stands currently player skill can overcome your party disadvantage.
For my own argument, even being an RPG, I favor that it feels like I am winning the enemies, not because I put a skill point in the right category.
The changes you are asking for would drive the game further away from the old-school dungeon crawlers and more into modern stat-vs-stat combats, this was not the scope of this game.