Hardcore mode and difficulty levels

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kiario
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Hardcore mode and difficulty levels

Post by kiario » Thu Mar 29, 2012 9:29 pm

Hello fans,

Is there a hardcore mode a.k.a permadeath?
Can you replay game once completed with same characters but on harder difficulty level?

BR Anders

DJK
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Re: Hardcore mode and difficulty levels

Post by DJK » Thu Mar 29, 2012 9:36 pm

kiario wrote:Hello fans,

Is there a hardcore mode a.k.a permadeath?
Can you replay game once completed with same characters but on harder difficulty level?

BR Anders
Don't shoot me if im wrong ;) but I have to say no and no ... no such thing as permadeath or re-using party in higher difficulty levels from the bat ... there is however a "hardcore" mode that I presume puts the mobs on hard mode and disables the automap.

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petri
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Re: Hardcore mode and difficulty levels

Post by petri » Thu Mar 29, 2012 9:48 pm

We have three difficulty settings that scale monster behavior in combat. On top of that there's old school mode which disables the auto map. We are also considering adding the permadeath option in a game update at some point but completing the game with this option would be very, very, VERY difficult I believe.

DJK
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Re: Hardcore mode and difficulty levels

Post by DJK » Thu Mar 29, 2012 9:50 pm

Eye of the Beholder was pretty much permadeath up to level 5 where you can access the dwarven cleric ... and ofc from level 7'ish on the (very) rare raise dead scroll...

kiario
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Re: Hardcore mode and difficulty levels

Post by kiario » Thu Mar 29, 2012 10:05 pm

Thanks for the reply. Very interesting :)

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Blade Runner
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Re: Hardcore mode and difficulty levels

Post by Blade Runner » Thu Mar 29, 2012 10:07 pm

Honestly, I am in full support of including a permadeath option which you could activate in Easy, Normal, or Hard modes. No matter how difficult it might be, it would be at the user's discretion. Also, it would be an awesome achievement to obtain. :D

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petri
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Re: Hardcore mode and difficulty levels

Post by petri » Thu Mar 29, 2012 10:10 pm

Permadeath should be pretty easy to implement so it seems very likely we're going to add it to the game. Just remind me please some time after launch :)

cokebottle
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Re: Hardcore mode and difficulty levels

Post by cokebottle » Thu Mar 29, 2012 11:00 pm

How would you combine permadeath with a save/load system?

DJK
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Re: Hardcore mode and difficulty levels

Post by DJK » Thu Mar 29, 2012 11:59 pm

Hmm good question... possible solutions are "no saving" (would be hard as that would force a 1sitting playthrough ...)

or maybe when a character dies it immidiately flags this character as dead in all save games with this game's id (game id gets created on the start of a new game for example)...

Last option is not caring and trust the player to not "cheat" his own achievements... I mean, if you do, it's like completing deus ex telling yourself you are going for a no kill playthrough... then go on a rampage allgame and at the end tell yourself "hah I did it"... I mean... no you don't and you only are fooling yourself but deep down .. you know, you didn't complete deus ex no kill ;)

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Alaric
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Re: Hardcore mode and difficulty levels

Post by Alaric » Fri Mar 30, 2012 12:08 am

petri wrote:Permadeath should be pretty easy to implement so it seems very likely we're going to add it to the game. Just remind me please some time after launch :)
For the super hard-core crowd, please also add permadeath for the player.

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