Few words about stage 5 mini boss

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Ramasit
Posts: 3
Joined: Fri Apr 13, 2012 2:16 am

Few words about stage 5 mini boss

Post by Ramasit »

I just wanted to give a words of respect for the person that came up with the idea of Crab monster. My main problem with the game is the fact that when you circle around the monster, you can get free hits and still strafe out of the harm way.

The crab battle was a great WTF moment when I could not read its movement properly because of it moving sideways which made the fight more challenging and fun. And hey... just the idea of crab moving sideways is hilarious.
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Drax
Posts: 249
Joined: Fri Apr 13, 2012 2:27 am

Re: Few words about stage 5 mini boss

Post by Drax »

Mini boss? Oh my friend, just you wait.
Ixnatifual

Re: Few words about stage 5 mini boss

Post by Ixnatifual »

I agree, it's a cool detail and good usage of furthering the whole grid dancing combat system.
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gasgas
Posts: 124
Joined: Tue Mar 13, 2012 10:51 pm

Re: Few words about stage 5 mini boss

Post by gasgas »

My favourite enemy was the skeleton archer, because he actually dodges what I threw at him and it's you who actually have to chase him.
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Saice
Posts: 399
Joined: Mon Apr 16, 2012 11:17 pm
Location: Level 14 Mount Grimrock

Re: Few words about stage 5 mini boss

Post by Saice »

gasgas wrote:My favourite enemy was the skeleton archer, because he actually dodges what I threw at him and it's you who actually have to chase him.
Personally I liked the mini cuthululs. Because they opened gates on me.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
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