An all-level-connecting Stairway

Talk about anything Legend of Grimrock 1 related here.
Baroque
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Joined: Tue Apr 17, 2012 6:25 am

Re: An all-level-connecting Stairway

Post by Baroque » Tue Apr 17, 2012 6:47 am

Pumpelche wrote:Hi there

There's a practical 'thing' I miss that would have eased up jumping from Level to Level very much:

In Dungeon Master, u could use the Skeleton Keys to open a huge Stairway that allowed to enter LVL 6 - 12 very easily without going the whole, long ways throught the dungeons to reach stairs.

Could this be implemented in a patch? Or are the matrices already fully occupied and not leaving place for this?

Best regards,

Pumpel

That would be great. But I think it shouldn't unlock until like level 11 or 12. So we can go back and cover all the secrets we missed before the end.

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Saice
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Location: Level 14 Mount Grimrock

Re: An all-level-connecting Stairway

Post by Saice » Tue Apr 17, 2012 6:51 am

UncleSporky wrote:
Drax wrote:Stairs, if they don't get an official release, are definitely the first thing I'm modding in.
Perhaps in a new dungeon of your own creation, but I highly doubt it'd be possible with the existing dungeon. Where would you put them? The maps seem limited to 32x32 and most spaces are occupied on one floor or another, and the fact that not all floors are fully connected with themselves makes it hardly useful. Half the time you'd be connecting to pits from the floor above and not the main floor area.
Since stairs are a load screen basically there is no reason why stairs would have to line up other then to make them seem reasonable. So it would be vary possible to do this.

But on a side it could be made even easier. use some of the space on level 11 to make a room with teleporters behind locked gates. Then just have the key for each gate at the stairs down for each level.
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Pumpelche
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Re: An all-level-connecting Stairway

Post by Pumpelche » Tue Apr 17, 2012 8:42 am

Great ideas and even coders offering solutions, thx!

Of course, the motivation behind is not to 'easy' down the game but to just offer some comfortability. Running throught the same halls and tunnels 4, 5, .. 9, yet 10 times to get to an outer post is at some point tiredsome. I've moved so far 36'000 tiles and did not finish the LVLs 11, 12 and 13 completely.

The wider the halls on a level, the less necessary such connectors coz the way can be shortened.

Baroque
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Re: An all-level-connecting Stairway

Post by Baroque » Thu Apr 19, 2012 11:47 am

One problem i see, is that Toorum note that says
SpoilerShow
the dungeon can only be solved from the top down. If we add an all level connecting stairway, that wouldn't be true

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Darklord
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Re: An all-level-connecting Stairway

Post by Darklord » Thu Apr 19, 2012 11:52 am

Maybe the stairway would only open when you also figure out the Iron door on that level.
SpoilerShow
Course that would leave the later levels which don't have an iron door
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DJK
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Re: An all-level-connecting Stairway

Post by DJK » Thu Apr 19, 2012 8:35 pm

Eye solved this pretty cleverly with the "stone portals"... you had a central level 7 stone portal room that had access to as early as level 4 to as late as level 11. However it didn't "gimp" the game as the stone items you needed to find were usually after the point you discovered the portal... there is an exception where you can however travel to level 9 without even having gone through 7/8... but the connection isn't that easy to find if you don't know about it...

affa
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Re: An all-level-connecting Stairway

Post by affa » Thu Apr 19, 2012 9:01 pm

Could make it a high level spellcraft spell -- teleports you to the crystal in the level of your choice.

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Drax
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Re: An all-level-connecting Stairway

Post by Drax » Thu Apr 19, 2012 9:02 pm

affa wrote:Could make it a high level spellcraft spell -- teleports you to the crystal in the level of your choice.
Current 3x3 rune system makes that possible if you don't mind memorising them all.

affa
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Re: An all-level-connecting Stairway

Post by affa » Thu Apr 19, 2012 9:18 pm

Drax wrote:
affa wrote:Could make it a high level spellcraft spell -- teleports you to the crystal in the level of your choice.
Current 3x3 rune system makes that possible if you don't mind memorising them all.
Explain? I think you're just saying there is room on the 3x3 for more spells, but i'm not sure...

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Drax
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Re: An all-level-connecting Stairway

Post by Drax » Thu Apr 19, 2012 9:19 pm

affa wrote:
Drax wrote:
affa wrote:Could make it a high level spellcraft spell -- teleports you to the crystal in the level of your choice.
Current 3x3 rune system makes that possible if you don't mind memorising them all.
Explain? I think you're just saying there is room on the 3x3 for more spells, but i'm not sure...
Yeah, pretty much. The game's only using 19 combinations at the moment so plenty of room.

e: If you were going down that route, I'd limit it so you can't teleport to your floor, nor one up or below so as not to make combat unduly easy.

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