Back again

Talk about anything Legend of Grimrock 1 related here.
Orthocone
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Re: Back again

Post by Orthocone » Mon May 30, 2016 5:07 pm

Sir Tawmis wrote: :lol: But man - that method of playing... don't you have a ton of RPG games that you don't get to play, or stack up, because you're constantly reloading one?

Especially in RPGs where you get to a (final) boss fight... Because then you've gone all that way, and have a pretty good chance at death...
I've won about 90 % of the games I played (my way). I won G2 without reloading and I'll win G1 as well. Maybe already the next time. You can win everything with strategy and concentration. Try and error can't be a part of a RPG.

If I lose a boss fight because I made a mistake the game is lost forever. I don't restart it after losing the final fight. ( Dear,I just think about to restart Ultima 4 oder the later ones of this series after losing the endfight :mrgreen: )

But you're right. I don't play many games. I've an interesting job, friends and more. Maybe after I reach the retirement age in a few years this will change ;) .

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Dr.Disaster
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Re: Back again

Post by Dr.Disaster » Mon May 30, 2016 5:30 pm

Well .. then we already know what you will do with LoG1 :D

Mycosa
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Joined: Sun Apr 21, 2013 2:14 am

Re: Back again

Post by Mycosa » Wed Jun 01, 2016 6:05 pm

I see... You're basically playing it "hard-core" mode. The stones represent save-points for when you are done playing, and allow for resurrection when you haven't lost the full team, but you're playing a style where, if you get a game over, then it's REALLY game over.

Challenging! I like it!

Lundspoul
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Location: Denmark

Re: Back again

Post by Lundspoul » Wed Jun 01, 2016 11:48 pm

"It's a tough challenge some can't do even with a high-end PC. Re-try it once your party got stronger."
Sorry, I suck at quoting..... But it´s a reply to Dr. Disaster previous reply....
New question:
How does a higher level party make the level 7 iron door easier?

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Dr.Disaster
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Re: Back again

Post by Dr.Disaster » Thu Jun 02, 2016 12:46 am

Lundspoul wrote:"It's a tough challenge some can't do even with a high-end PC. Re-try it once your party got stronger."
Sorry, I suck at quoting..... But it´s a reply to Dr. Disaster previous reply....
New question:
How does a higher level party make the level 7 iron door easier?
Higher stats and skills, more Health and Energy, better gear, more damage ...

Orthocone
Posts: 62
Joined: Mon Aug 13, 2012 7:24 am

Re: Back again

Post by Orthocone » Thu Jun 02, 2016 3:17 pm

Back at Goromorg I.

Same party, no problems 'til now.

Now I'll train a bit .... more ... and more . (@ Dr. Disaster : Who knows what happens down there ;) ). The icelizards rarely hit and they produce food. And they respawn fast. So because I have plenty of time I'll train the party up to 14 (and the mage to 15). My mage has the mirror pendant so an icelizard'll brings close to 900 XP to her.

Some cups of tea, some cakes, good music ....

I'm very patient.

Those little blue T.Rex will have a very bad time 8-) .

Lundspoul
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Location: Denmark

Re: Back again

Post by Lundspoul » Thu Jun 02, 2016 9:11 pm

Dr.Disaster wrote:
Lundspoul wrote:"It's a tough challenge some can't do even with a high-end PC. Re-try it once your party got stronger."
Sorry, I suck at quoting..... But it´s a reply to Dr. Disaster previous reply....
New question:
How does a higher level party make the level 7 iron door easier?
Higher stats and skills, more Health and Energy, better gear, more damage ...
I´m not sure we are talking about the same challenge...
I´m talking about the bolts of light you have to catch without anyone get past you and hitting the opposite wall...

I think there´s a part of the Chitin armor behind the door....

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Isaac
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Re: Back again

Post by Isaac » Thu Jun 02, 2016 10:03 pm

The main thing to keep in mind for that challenge, is that [even on a fast machine] you likely cannot succeed at it, if anyone in you party is overloaded; [they make the party move too slow].

Lundspoul
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Location: Denmark

Re: Back again

Post by Lundspoul » Thu Jun 02, 2016 10:29 pm

Isaac wrote:The main thing to keep in mind for that challenge, is that [even on a fast machine] you likely cannot succeed at it, if anyone in you party is overloaded; [they make the party move too slow].
Well I guess the low performance of my laptop made it pretty much impossible... Maybe that´s one of the reasons i´m not a fan of timed puzzles... :-)
None in my party was overloaded though, i´m not a hoarder...

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Dr.Disaster
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Re: Back again

Post by Dr.Disaster » Fri Jun 03, 2016 2:36 am

Lundspoul wrote:
Isaac wrote:The main thing to keep in mind for that challenge, is that [even on a fast machine] you likely cannot succeed at it, if anyone in you party is overloaded; [they make the party move too slow].
Well I guess the low performance of my laptop made it pretty much impossible... Maybe that´s one of the reasons i´m not a fan of timed puzzles... :-)
None in my party was overloaded though, i´m not a hoarder...
True, your reference to the Halls of Fire mislead me. I thought you were talking about the Fighter's Challenge.

The problem with the timed iron door challenge on level 7 on low perf systems are gfx details and shadow. It's virtually impossible to do if your system - or more precisely your GPU - can't at least produce 30 frames per second while the blobs are flying. To compensate switch to low rendering mode and a low resolution.

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