seebs wrote:killington wrote:resonansER wrote:If you want sandbox ---------------> Fall Effect 3, Dragon Bitch 2, Anno 2070, Settlers 7 & etc.
Don't deform MASTERPIECE!!!
I'm pretty sure you dont know what sandbox means if ME3, DA2 are suggestions.
Actually, he's just being archaic. Back in the day, a lot of games had a stressors-removed mode which they called "sandbox" mode because it was the mode for just playing with the game. It's gradually gotten extended to cover more free-form open world games where you can just go do whatever you want, and some people now only know it in that sense.
But "sandbox mode" for "no consequences, just playing around" is a perfectly legitimate usage.
Really, the term referred to the removal of barriers and rulesets
to allow for more creative gameplay. Simply removing structure from a game doesn't make it a sandbox, which is why I was curious what change in gameplay he expected other than an easier game. To use the OP's example,
Sim Theme Park, Sandbox Mode changed the game from a Simulation game to a Construction game. It allowed players to build within the game world without the restriction of purchases and maintenance. A more modern example of that would be Minecraft, where the crafting, collecting and creeps are removed in
Creative Mode, and full access to infinite items is added.
Removing the obstacles and restrictions in a game doesn't necessarily make it a sandbox - often it just makes it an easier or empty game. I'm not saying that's always a bad thing, btw.

What creative gameplay is introduced with the changes presented by the OP? That's a genuine question. I'm interested in what creative or emergent gameplay such changes would allow.