Isle of Dagor

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Kirill
Posts: 125
Joined: Mon Dec 21, 2020 5:36 pm

Re: Isle of Dagor

Post by Kirill »

EnochDagor wrote: Mon Apr 20, 2015 2:32 am Difficulty: Medium - some areas can be very tough if you push yourself too hard - if you run into a hard area, find another way in - some areas may be too easy for veterans.
Such remarks make me worry a bit. Why not make game balanced for all on "easy" and who like challenge play on "hard"?

Too easy difficulty for veterans = boring for veterans. Being boring is not good.

I will play this mod, but such descriptions are not good for me.
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DonEmilio
Posts: 38
Joined: Mon Dec 12, 2022 9:21 pm
Location: Spain

Re: Isle of Dagor

Post by DonEmilio »

9 hours 40 minutes of play. 20 of the 24 levels visited. Difficulty Hard (the combats have not been a problem). Discovered 7 of the 11 secrets. Tired of being stuck, I looked for the solution in forums and I would never have discovered it by myself (the logic to reach the conclusion that the names are numbers, the two puzzles of the 25 plates on the floor). I have finished different mods (Butcher of Many, The Legend of the Lost Dwarf Kingdom of Kahrak'Arul, Isla of Deranged, Crushed, Bacodar's Realm) and in none of them I have had to search anything on the internet to finish the game (only for some secret). I abandon the mod with frustration and feeling like a moron :D It's a pity, because I liked the healing spell and other details, but some puzzles are totally impossible for me.
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