Mystrock, Artisans Path (Complete Ver 1.5)

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Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: Legend of Mystrock (Release 1 is Live)

Post by Azel » Fri Mar 06, 2015 6:50 pm

Hi Jaberwoke. I plan to track down exactly what is causing the frame rate drop. I have double checked the only 2 Timers I use, both start/stop properly and only apply to that level. I have more intense timers in other areas that never impact frame rate so... the last thing I can think of is that on Clan Beach, 2 of the Turrets "fire" bursts that travel out in to "space" so to speak. Maybe the electric bolts that end up flying out to the ocean area are not getting destroyed, and so over time they are bringing down performance?

That will be my next test, to remedy that in hopes that the frame rate issue goes away. I can't think of anything else that could be causing it yet. Gasp!

minmay
Posts: 2513
Joined: Mon Sep 23, 2013 2:24 am

Re: Legend of Mystrock (Release 1 is Live)

Post by minmay » Fri Mar 06, 2015 6:56 pm

Yes, if you let projectiles run off the map like that they will never be destroyed and will cause a resource leak that drops framerate. Don't do that.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: Legend of Mystrock (Release 1 is Live)

Post by Azel » Fri Mar 06, 2015 6:59 pm

Good to know. Makes sense and I should have known better. I just really liked the way the electric bolts looked while traveling over water. So pretty...

Updaing my Mod now. Will be posted to Steam and Nexus Mods within the hour. I love the feedback I'm getting, as it will all fall in line with "lessons learned" when I complete the Mod with the additional Ages of Myst.

Thanks everyone!

minmay
Posts: 2513
Joined: Mon Sep 23, 2013 2:24 am

Re: Legend of Mystrock (Release 1 is Live)

Post by minmay » Fri Mar 06, 2015 7:11 pm

Well, you can always destroy them after they've traveled for a while. Just don't leave them there forever, every projectile is another 5 components that need to be updated and some of them are expensive.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.

Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: Legend of Mystrock (Release 1 is Live)

Post by Azel » Fri Mar 06, 2015 7:19 pm

Indeed, forever is a bad thing. Some proper garbage collection is much needed.

Steam and NexusMods are not updated to address this issue. Thanks all.

Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: Legend of Mystrock (Release 1 is Live)

Post by Jaberwoke » Fri Mar 06, 2015 9:06 pm

You should do well with this mod, Azel, your speed of response and support is excellent. Thank you.

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Duncan1246
Posts: 396
Joined: Mon Jan 19, 2015 7:42 pm

Re: Legend of Mystrock (Release 1 is Live)

Post by Duncan1246 » Fri Mar 06, 2015 10:42 pm

Azel wrote:Thanks for the feedback! Good info indeed; you gave me some good things to consider for my next update.

Some responses:
SpoilerShow
The scope is found after defeating the Worshipers Enclave.
So I have to return in the Worshiper Enclave, because
SpoilerShow
I defeat all the monsters and I miss the scope
!
About Usurper's Lair,
SpoilerShow
I can't figure out how to kill him, no strike seems to do anything and I haven't found in the hall others things except the three pressure plates. Any clue?
Thanks for your quiick reply, it prevents me for giving up!
Duncan
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: Legend of Mystrock (Release 1 is Live)

Post by Azel » Fri Mar 06, 2015 10:48 pm

Here ya go
SpoilerShow
Yes you need to head back to the Worshipers area, but that is fairly quick and easy :D

To kill the Usurper you must make him vulnerable. To do this, throw an item on each of the Pressure Plates, once all 3 plates are pressed with an item, you have just over 30 seconds to defeat him. He has fairly low hitpoints so this can be done rather easily, especially if you have at least 2 freeze potions available.

Before the Usurper battle starts there is a secret button in the first room. It opens a secret door in the big area with the Usurper, just to the left of where you come out to fight. It has 2 frost bombs.

If you kill the Usurper while the fire is active (before pressing all 3 pressure plates) he will simply come back to life. Have fun!

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Duncan1246
Posts: 396
Joined: Mon Jan 19, 2015 7:42 pm

Re: Legend of Mystrock (Release 1 is Live)

Post by Duncan1246 » Fri Mar 06, 2015 11:50 pm

Azel wrote:Here ya go
SpoilerShow
Yes you need to head back to the Worshipers area, but that is fairly quick and easy :D

To kill the Usurper you must make him vulnerable. To do this, throw an item on each of the Pressure Plates, once all 3 plates are pressed with an item, you have just over 30 seconds to defeat him. He has fairly low hitpoints so this can be done rather easily, especially if you have at least 2 freeze potions available.

Before the Usurper battle starts there is a secret button in the first room. It opens a secret door in the big area with the Usurper, just to the left of where you come out to fight. It has 2 frost bombs.

If you kill the Usurper while the fire is active (before pressing all 3 pressure plates) he will simply come back to life. Have fun!
Thanks foor the clue!
SpoilerShow
I am ashamed, but even if I have seen the little critters behind the gratings in the water forehall of the last part of worshipper area, found a button, a lever, a note of obscure meaning about the fate, for thirty minutes now I jump from left to right on the ladders without the slightest chance of understand what to do... HELP!!
Poor little adventurers! :mrgreen:
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?

Azel
Posts: 808
Joined: Thu Nov 06, 2014 10:40 pm

Re: Legend of Mystrock (Release 1 is Live)

Post by Azel » Sat Mar 07, 2015 12:46 am

lol well I am going to have a full Walkthrough complete by tonight. I will post the link here!

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