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Re: Isle of the Deranged - Revision 1.0

Posted: Thu Jan 16, 2020 10:50 am
by Slayer82
Fuck. Excellent work on the secrets and great work on detailing the errors/issues.

Again, I'm extremely busy and exhausted from work, but I will definitely update these issues in the near future.
I have already changed a few, however, an upload will be done in a few months.

I'm annoyed at myself for missing such simple errors, but that's what happens when you're tired.

Thanks for the feedback.

Re: Isle of the Deranged - Revision 1.0

Posted: Sat May 23, 2020 5:44 pm
by Zizzencs
Hey! Nice mod so far :-)

In the Cursed Dungeon there is a corridor that says "Dead End". I've solved one of the puzzles here, but there's still a forcefield blocking access to something.

How can it be removed?

Re: Isle of the Deranged - Revision 1.0

Posted: Fri Jun 05, 2020 8:28 am
by Slayer82
Hi, Zizzencs.

If you're referring to the force field near the Dead End sign,
SpoilerShow
then it is deactivated when you reach the surface, and return to the Cursed Dungeon.
Although, you have probably solved this already.

I'm don't visit this site often anymore, which is why the reply is so late.

Re: Isle of the Deranged - Revision 1.0

Posted: Sun Aug 09, 2020 9:26 pm
by RacerX
First off this is a really fun mod.

I'm having some trouble though with the undead soldier crashing in various locations. The screen shot hangs and then two seconds later crashes Grimrock 2. It happens a lot so I try to avoid them. This is the message that I caught

1920x1080

string "Arch.lua"]:0: undefined object: legionary_shield
stack traceback:
[C]: in function 'error'
[string "Arch.lua"]: in function 'findArch'
[string "Arch.lua"]: in function 'spawn'
[string "Monster.lua"]: in function 'die'
[string "Monster.lua"]: in function 'damage'
[string "Combat.lua"]: in function 'damageTile'
[string "TileDamager.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

The only time it crashes is with the single soldier. When they are a in a group it's fine.

Re: Isle of the Deranged - Revision 1.0

Posted: Sun Aug 16, 2020 1:53 am
by Slayer82
Hello again.

I will look into it the issue.
I think I know what the issue is, so I will try to find the time to upload a patch.
I'm glad you're enjoying it, and I'm sorry that there is still an issue with the mod.

Re: Isle of the Deranged - Revision 1.0

Posted: Tue Aug 18, 2020 3:11 pm
by RacerX
Hi

That would be great if you could patch it. I know it's a pain five years later. I'll test it for you that way I can help a little.....

Re: Isle of the Deranged - Revision 1.1

Posted: Sat Sep 12, 2020 8:32 am
by Slayer82
I have uploaded the Revision 1.1 Patch.
Please report any issues here on the forum.

https://www.moddb.com/mods/isle-of-the- ... evision-11

Annoyingly, I have lost access to my Nexus Mods account, so please head to ModDb to download the latest patch.

Re: Isle of the Deranged - Revision 1.0

Posted: Sat Sep 12, 2020 12:13 pm
by andyroosta
Thanks for the update.

Re: Isle of the Deranged - Revision 1.0

Posted: Sat Sep 12, 2020 3:22 pm
by RacerX
I tested out Nomad's Demise South, defeated the unknown soldier and received the Legionary Pavise. Thanks for taking the time to squash the bug. Much appreciated......

Re: Isle of the Deranged - Revision 1.1

Posted: Sun Sep 13, 2020 4:05 am
by Slayer82
Hey, man. You're welcome.
I apologise for the bugs - they are annoying, but it's always hard to test them.
I'm trying to fix the issues with the Allure of Nightfall, too. I just need to make the .ivf file work and then the update will be ready.
It's really difficult to bug test such large mods, so please feel free to leave issues here.