Isle of the Deranged - Revision 1.0

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Slayer82
Posts: 296
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged - Revision 1.0

Post by Slayer82 » Thu Jan 16, 2020 10:50 am

Fuck. Excellent work on the secrets and great work on detailing the errors/issues.

Again, I'm extremely busy and exhausted from work, but I will definitely update these issues in the near future.
I have already changed a few, however, an upload will be done in a few months.

I'm annoyed at myself for missing such simple errors, but that's what happens when you're tired.

Thanks for the feedback.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

Zizzencs
Posts: 7
Joined: Sat Jul 29, 2017 4:11 am

Re: Isle of the Deranged - Revision 1.0

Post by Zizzencs » Sat May 23, 2020 5:44 pm

Hey! Nice mod so far :-)

In the Cursed Dungeon there is a corridor that says "Dead End". I've solved one of the puzzles here, but there's still a forcefield blocking access to something.

How can it be removed?

Slayer82
Posts: 296
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged - Revision 1.0

Post by Slayer82 » Fri Jun 05, 2020 8:28 am

Hi, Zizzencs.

If you're referring to the force field near the Dead End sign,
SpoilerShow
then it is deactivated when you reach the surface, and return to the Cursed Dungeon.
Although, you have probably solved this already.

I'm don't visit this site often anymore, which is why the reply is so late.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

RacerX
Posts: 102
Joined: Fri Aug 11, 2017 7:03 pm

Re: Isle of the Deranged - Revision 1.0

Post by RacerX » Sun Aug 09, 2020 9:26 pm

First off this is a really fun mod.

I'm having some trouble though with the undead soldier crashing in various locations. The screen shot hangs and then two seconds later crashes Grimrock 2. It happens a lot so I try to avoid them. This is the message that I caught

1920x1080

string "Arch.lua"]:0: undefined object: legionary_shield
stack traceback:
[C]: in function 'error'
[string "Arch.lua"]: in function 'findArch'
[string "Arch.lua"]: in function 'spawn'
[string "Monster.lua"]: in function 'die'
[string "Monster.lua"]: in function 'damage'
[string "Combat.lua"]: in function 'damageTile'
[string "TileDamager.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

The only time it crashes is with the single soldier. When they are a in a group it's fine.

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