All good, man.Thanks for responding =)... seriously loving the design of this Mod!!
About the heads I mean in general do they refer to things only in the area they are in or reference other areas with clues for them?
The empty alcove I figured it out... I had to re-read a note left that I had in my bags and it referenced the use of a certain item. However before I read it I did use trial and error with every item I had in my bags and eventually figured it out.
Couple other questions:
Are there always enough lockpicks to open all mystery chests and locked treasures? And are they always in the area that has the locked chest?
And speaking of digging does it only work at certain areas as referenced in game? Initially I started digging up every square and reloading after I was done with digging up an entire area. So far only areas referenced have treasure to dig.
Do I ever use mining pick? I am a hoarder but even with my insane strength minotaur I have to be thoughtful about what I keep.
In Nomad's Demise...
I am told by a head when its time to punish the prisoners keep... I am stumped on how to get the gate open so I can damage the other prisoner.
In Ktalak's domain is that the cave the head is referencing and in his main room there are 2 hallways with spikes blocking... do they open?
Sorry for all the questions...
It seems with the open world design there are aspects that are just design or aesthetic?
I actually ended up going to Ktalak first which I guess I was supposed to go to him last...
Secret discovery is really rewarding. Almost have my Wizard full max magic schools with all those yummy books!
The heads are all different in that they either speak of somewhere close or far away. It probably annoys some players, but the mod is intended to be played slowly.
There are a few buried treasures, with a few located on the Main Beach (Hub Area where the beach is).
You will need to be a high level near the end part of the game, so don't worry about having a high level character.
I hope this has been helpful.