Isle of the Deranged - Revision 1.1

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: Isle of the Deranged

Post by Jaberwoke » Thu May 14, 2015 5:50 pm

Hi, Just started your mod (latest version) and can't see a way out of the cage. Am I missing something here?

Zo Kath Ra
Posts: 864
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Isle of the Deranged

Post by Zo Kath Ra » Thu May 14, 2015 6:24 pm

Found two typos :)
http://imgur.com/AAlSYRl
*Thievery
*dealt

User avatar
Numberouane
Posts: 283
Joined: Fri Mar 02, 2012 6:11 pm
Location: Sunny Place south Of France

Re: Isle of the Deranged

Post by Numberouane » Thu May 14, 2015 6:46 pm

@ Jaberwoke
SpoilerShow
You have to bend over and get the branches outside the door, on the edge of the cage... u have the spirit of the mode ...

Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: Isle of the Deranged

Post by Jaberwoke » Thu May 14, 2015 7:44 pm

Numberouane wrote:@ Jaberwoke
SpoilerShow
You have to bend over and get the branches outside the door, on the edge of the cage... u have the spirit of the mode ...
Thanks.
SpoilerShow
that's really hard to see.

Zo Kath Ra
Posts: 864
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Isle of the Deranged

Post by Zo Kath Ra » Fri May 15, 2015 1:42 pm

I need help solving the
SpoilerShow
optional rapier puzzle.
Found the second rapier in a chest buried "where the fireflies play".
I know what I have to do, I just don't know *how* to do it :(

The stone head's numbers must be converted into binary, and the two rapiers must be placed in the statues' hands to form the numbers (that's why there is no 7).

The numbers are:
110 = 6
011 = 3
101 = 5
110 = 6
100 = 4
011 = 3
001 = 1
100 = 4
101 = 5
001 = 1

Which statue is the least significant digit? (left or right, when you're facing them)

In the first step, I place two rapiers to form the number 6.
For the next step, I need the number 3.
Do I remove both rapiers and then place them in the correct statues, or do I just remove the "4" rapier and put it on the "1" statue?

How do you know when you've solved the puzzle?
Is there a message?
Also, two suggestions:
SpoilerShow
- Removing the force field that blocks the path to Eastern Zhaoze:
After you've placed a rapier on the right statue, the force field should disappear permanently.

- The poison clouds:
After you've de-activated the force field, putting a rapier on the wrong statue should no longer spawn a poison cloud. They're just annoying when you're trying to solve the optional rapier puzzle.

Slayer82
Posts: 302
Joined: Thu Feb 05, 2015 10:19 am

Re: Isle of the Deranged

Post by Slayer82 » Fri May 15, 2015 3:55 pm

Zo Kath Ra -
I don't know where you got that concept from, but you're over-thinking it.
SpoilerShow
The first rapier puzzle is simple arithmetic. Put it on the first statue to open the way to Eastern Zhaoze. The second rapier puzzle in Nomad's Demise - North is as simplistic as it can get. Use one rapier in the Main Beach, and the other in Nomad's Demise - North.
As mentioned in the synopsis/description there are some duplicate items - the rapiers being one of them.

Thank you for your suggestions. They are are noted, but I disagree and as such will be ignored. The mod is complete and will only be updated if I choose to add something due to a creative spur. However, this is unlikely.

I hope you enjoy the mod.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

mamoulian73
Posts: 10
Joined: Sat May 09, 2015 10:11 am

Re: Isle of the Deranged

Post by mamoulian73 » Fri May 15, 2015 6:42 pm

About this key for the turtles section in Greater Woodlands.. I still cannot find it. You said we should go through the Living Forest to get and that we did. But the key lies on an altar which is inaccessible. Can you please hint as to how to get it? Thanks.

Zo Kath Ra
Posts: 864
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Isle of the Deranged (Nexus Mods & ModDB)

Post by Zo Kath Ra » Fri May 15, 2015 8:26 pm

Frenchie wrote:I haven't found a use yet for the blue and red gem.
Where did you find the red gem?

edit: never mind, I found it
Last edited by Zo Kath Ra on Sat May 16, 2015 12:16 am, edited 1 time in total.

Jaberwoke
Posts: 181
Joined: Wed Dec 05, 2012 6:05 pm

Re: Isle of the Deranged

Post by Jaberwoke » Fri May 15, 2015 8:47 pm

Enjoying this mod.
SpoilerShow
how do I get access to the Excavation area? The spikes remain closed and I can't get down there.

mamoulian73
Posts: 10
Joined: Sat May 09, 2015 10:11 am

Re: Isle of the Deranged

Post by mamoulian73 » Fri May 15, 2015 9:33 pm

Look for a button nearby..

Post Reply