[Wip]Rigale V0.16c (Steam and DropBox) fixes + impro. start

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cromcrom
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[Wip]Rigale V0.16c (Steam and DropBox) fixes + impro. start

Post by cromcrom » Mon Nov 24, 2014 6:04 pm

The Lost continent 2 is a wip for an open semi realisitc/survival world.
I am mainly opening this thhread for the credits section, I will credits:increment() it as some more people help me.
For now, it is mainly a system "demonstrator", I will add quests once the system is in place.

Topic:
The party is a group of very good friends. For some reasons, they decide to embark to this newly discovered "new world". Of course, a severe storm destroys their ship in sight of the colony, and they are the sole survivors. And what they discover when reaching the colony is chilling...

Done, requires tweaking and balance

Rigale Manual; V1.0; 11/7/2015
DON'T FORGET To SAVE BEFORE RESTING. RESTING IS BUGGY !

Hello, welcome into this manual.
WARNING WORDS:
Rigale is a Work In Progress.
It is definitely NOT like Native, a puzzle solving Dungeon Crawler.
It is unstable, and could be frustrating.
I can hardly test everythings, mainly because it is highly randomized, and has a very big scope, especially in the skill department.
Balancing it will be even harder.
However, I need your reports and feedback to improve this game.
If you do so, please be gentle with me, and DO ONT FORGET TO REPORT POSITIVE STUFF alongside negative ones or bugs. It is very important for me.

That said, thank you for your interest, hopefully you will enjoy Rigale.

Introduction:
Rigale is a LOG2 Mod aimed at trying to bring an Open World feeling to the vanilla game.
This is hopefully achieved through a highly randomized world, freedom, loads of skills and world interactions.

The goal of this manual is to help you benefit as much as possible from Rigale, through a description of its features.

Sleepiness and exhaustion:

As you adventure around, you will gain sleepinaess and exhaustion points.
Sleepiness:
Gained whatever you do, more at night. However, moving around, fighting, and so on, will increase sleepiness.
Sleepiness effect so far is to give some malus on skill checks.
You HAVE to sleep if you want to get rid of sleepiness.
Starting to sleep consumes food, beware !!!
Exhaustion:
Gained evey time you move, hit, take a blow, fail scouting or athletism, gather,... Recovered pretty fast, even faster if sleeping. The main effect is to slow you down, and increase food consumption. A lot. Beware.


Experience:
There are 3 experience types:
1/ Native. Still in use. Will make you gain Native character levels.
2/ Global skill points (GSP): Gained when you practice your Rigale skills. Use them to improve specific skills at the skill training station.
3/ Specific Rigale skill points (SSP): Gained when practicing the skill, taking lessons, or paying with GSP.

Skills:
Skills list:
alchemy, archeology, armorsmith, athletism, bountyhunting, butcher, camper, cook
darkritual
firstaid
gathering
herboristery
hunting
jewelry
language:Saskatwan
learning
leathercrafter
literacy
lockpicking
medic
meditation
merchant
mining
natureritual
pickpocket
prospection
scavenging
scouting
skinner
tailor
tinkering
trapping
weaponsmith
whiteritual
woodcrafter
woodcutter
Mostly self explanatory. Please be aware that all skills (beside camper) have a use and are implemented.
Skills are the most important feature in Rigale. Rigale skills are definitely not like Native skills.
Skill Levels: They come in 6 levels:
Ignorant, Novice, Adept, Master, Grand Master, Legendary.
The progression is somewhat arithmetics, except for legendary skills, that are much better than GrandMaster skills.
Skill improvements:
Trained/untrained skills:
Training a skill can only be done at the skill training station, through the use of money. Trained skill will grow much faster when you practice them. Being trained in a skill means you received the theoretical teachings. You now need to practice ^^. Untrained skills will naturally grow slower.
There are 3 ways to improve skills.
1/ Natural. Nothing to do. Just practice. Skill will grow Naturally.
2/ Take lessons at the skill training station. Skill will directly receive skill points. Pay with money.
3/ Use GSP. They represent your global learning process. You can improve any skill with those points.
When you reach a level, you will automatically be granted this new experience level.

Skill checks:
Skill checks involve:
the primary skill; a secondary skill eventually, a primary stat, a secondary stat, a main bonus or malus (difficulty or easiness of the item to craft, identify, gather, whatever...); a secondary bonus or malus (tools, sleepiness, mainly)
Some skills checks require a minimal skill level to be tried. Skill use will give XP.
The result is a number.
Skill results:
According to the results, the action as various succeed or fail levels:
disastrous failure; very bad failure; normal failure; terrible success or near miss; poor success; normal success; good success; excellent success; Masterful success; Legendary success.
These success levels are mainly used in crafting, but better success will almost all the times give better results (more or better loot, XP...).

Randomization and respawning:
Almost everything is randomized: Loots, crafting results, gathering results, creatures spawning...

Crafting:
There are two main crafting features:
Basic crafting and item improvement.
1/ Basic crafting:
In the crafting station, put the components, choose a craft and a recipe. Put the components into the alcove. You can also put money to increase crafting results chance. Launch crafting.
Results depends on skill check, modified by item crafting specific knowledge, tools used, and quality of components used. All this is detailed in the crafting station window.
In order to use a tool, click on the launch window with the tool as a mouse item. There is a button to test if the current mouse item would be useful.
Some items CANNOT be crafted yet. You simply don't know they exist. You will have to find some and study them to gain basic crafting "authorization".
2/ item improvement crafting:
There is a special alcove where you can put items, and try to improve them. Just put the item, cycle through the possible improvements, and launch crafting. However, be aware that if you make a disastrous failure, the item you try to improve will be destroyed.

Crafting results:
Crafted items stats are randomized. Mostly all items created will be different. There might not be a lot of difference between two terrible daggers (one might be a little heavier, or swing slower...), but there will probably be some.

Studying and disassembling items:
Using a disassembling/scavenging tool, you can try to scavenge an item to "learn how its done" (that will give you some specific item crafting knowledge points), or try to scavenge base components. Will require a scavenging/learning skill check.

"Learning" skill: this skill will give you a small bonus every time you are supposed to gain experience.

Chests:
Most chests can be open if you have the key. They can also be lockpicked, or simply broken through damage. They will give the most if opened with a key or lockPicked, and a lot less if broken.
Beware, as some chests can be trapped.

Doors cannot be destroyed, although they can be key opened or lockPicked.

Hunting:
Some branchs on the ground could lead to hunting. Just choose on the screen that will appear. However, hunting is the only way to spawn some special variations of creatures.

Gathering:
Gathering is the process of interacting with things in order to try to gain basic crafting/sellable materials.
Woodcutting:
1/ Just stand in the middle of some brushes, and click in the middle of the screen. This will start the gathering process. You can do this with a woodcutting axe in your hand, to improve the results.
results and duration of woodcutting are mostly tied to your skill level.
2/ Click on a tree with a woodcutting axe. Will tremendously speed the process (instead of having to destroy the tree by hitting it), and yield a fair amount of basic components.
Mining:
Attack and kill "ore snails". A bunch to be found in the mines.
Scavenging:
Interact with cadavers to skin them, butcher them, try to recover bounties, and so on...
And so on...

Money:
Comes as 1 gold = 10 silver = 100 copper.

Knowledge scrolls:
If you succeed some literacy checks, theses scrolls will give you various experience in various subjects. Skills, items crafting, global or native experience...

Shops:
Selling stuff:
You can sell almost anything at the selling station. put items you want to sell in the alcove. Press button and follow instructions. If you want to bargain, you will have to put a minimal amount of money. Successful bargaining will give you more money from your sell, or less if you fail :-)
Buying stuff:
Go to the merchant. Put money in the alcove. then cycle through the merchants, there items. you can choose the number of items.
Bargaining: bargaining is tricky. It will reduce a lot the base price of the item. It might also reduce even more the price if you succeed the bargaining check.
HOWEVER, if you fail, it might anger the merchant, and you will gain overall increase in the price of items. This could even make the merchant close its shop...
Shop reset:
Shops are reset every 10 minutes or so.

Forest growth:
Forest naturally grows in Rigale. Don't be surprised.

Wounds:
As they fight, characters might suffer Rigalesque "severe" or "critical" wounds.
Wounds effects:
Wounds can be bleeding. Usually stops quite fast. Applying a bandage successfully will stop bleeding.
Wounds can be infected. Once infected, a wound will be harder to heal, and slowly damage the character.
Wounds always have some sort of stats deterioration associated to it. This will disappear when the wound heals.
Critical wounds will apply native conditions.
Treating wounds:
The only way so far to treat wounds is to apply bandaging. It requires a first aid skill check. To do so, put the bandage in the inventory of the champion you want to try to bandage, and use the bandages.
Bandages are also a good way to give hit points to the character.
You have no choice of wounds, wounds are automatically bandaged.
A bandaged wound will heal much faster, and will be harder to get infected.
Wounds heal naturally with time, at some point, you will read a wound healing message.

Items duration:
Items have a duration, and will wear off as you use them (weapons and armors mostly for now).
Due to engine limitation, weapons might receive damage every time you swing them. Armors will be randomly damaged as you receive blows.
Repairing items:
Using a repairing tool (middle mouse button) on an item, you will receive some reparation info, and might try to repair the items.
Destroyed items will mostly fall as spare parts at your feet.

Native interactions:
Some monsters WILL NOT attack you on sight. "Bump" into them to launch a dialogue, and follow the choices.
Reputation: various reputation levels will give you various limitations or benefits. You can gain or lose reputation according to your actions.
This depends on the tribe. Interact with them to learn a little more about this.

Bounty hunting:
Some creatures will give you bounties when they die and you succeed an bounty hunting checks. bounties can be sold for quite a good price, or exchanged for some XPS and reputation. Your call...

Herbs identification:
You will find herbs in your travels. Pick them up, and use them in your inventory to try to identify them.

Randomized riddles Provider
Guess and enter the proper word. Beware of failure !

Trapping
Just take a step in the indicated direction to avoid the trap...

Looking for story writers / puzzles masterminds

Release version: V0.16 WIP[/spoiler]

Credits:
AH, for making this amazing game and editor, and being so supportive of their modders.

Deep thanks to these great sharers. You make the world a better place, thanks, people :-)
JKos :P (game hours: viewtopic.php?f=22&t=8315&p=86012#p83982 ; clone Object: viewtopic.php?f=22&t=8450#p85505):
The scripting wiki: https://github.com/JKos/log2doc/wiki
JohnWordsWorth (his amazing GrimTK here: viewtopic.php?f=22&t=9128)
Prozail
Mahric : (interactable NPCs viewtopic.php?f=22&t=8455&p=85608#p85608 )
Lark: (lever buttons wall: viewtopic.php?f=22&t=8129&start=10 )


All amazing coders and people in the LOG2 community that showed me support:
Isaac,
minmay,
Doridion,
Quintinjones,
MrChoke,
NutJob,
Drakkan,
GoldenShadowGS,
Germanny,
More to come.
Last edited by cromcrom on Fri Dec 04, 2015 4:08 pm, edited 52 times in total.
A trip of a thousand leagues starts with a step.

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Drakkan
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Re: [wip] The Lost continent 2

Post by Drakkan » Mon Nov 24, 2014 10:48 pm

Glad to hear you are still working on it. Altough I probably will not use any of this, I am looking forward to check what mighty scripter is able to do.
Breath from the unpromising waters.
Eye of the Atlantis

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cromcrom
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Re: [wip] The Lost continent 2

Post by cromcrom » Thu Nov 27, 2014 2:18 pm

Thanks a lot Drakkan, hopefully you will like it :-)

I am looking for ideas, while doing the coding:

So the party will be a bunch of friends. The player will natively create their party but , at the beginning of the game, the player will have to answer some questions, that will give the party starting knowledge/equipment/gold.
Here are some questions:
Where did you meet as friends ?
What did you do during your youth ?
What event cimented your friendship ?
What made you leave your past lives, and embark to the New World ?

What I am looking for is short typical answers to these questions, and what their effect might be at the start of the game. Maybe more questions to ask.



Thanks in advance.
A trip of a thousand leagues starts with a step.

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cromcrom
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Re: [wip] The Lost continent 2

Post by cromcrom » Wed Dec 03, 2014 12:45 am

Realeased a very first look at the features. Only 2 areas, but quite a lot of systems. Steam for now.
I mainly would like to know if this kind of system interests anyone, and wether I should keep expanding it.
A trip of a thousand leagues starts with a step.

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cromcrom
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Re: [wip] The Lost continent 2

Post by cromcrom » Fri Dec 05, 2014 3:12 pm

Ok, so obviously, no one is interested, It's ok, not a big deal.
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RMariano
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Re: [wip] The Lost continent 2

Post by RMariano » Fri Dec 05, 2014 3:31 pm

cromcrom wrote:Realeased a very first look at the features. Only 2 areas, but quite a lot of systems. Steam for now.
I mainly would like to know if this kind of system interests anyone, and wether I should keep expanding it.
Released where?




Waiting for a D/L link.........
Regards,

RMariano

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sapientCrow
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Re: [wip] The Lost continent 2

Post by sapientCrow » Sat Dec 06, 2014 12:24 am

I would like to check it out and need a link.
I will not use steam to download mods.
Is it possible to upload to Nexus please?

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cromcrom
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Re: [wip] The Lost continent 2

Post by cromcrom » Sat Dec 06, 2014 12:45 pm

Probably not, Nexus is a bulky complex piece of infested crap. Steam publishing a mod = click on a button. Nexus publishing a mod = spend a day trying to understand what it is about. I am not in the mood.
http://www.nexusmods.com/legendofgrimrock2/mods/15/?
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Hermundure
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Re: [wip] The Lost continent 2

Post by Hermundure » Sun Jan 04, 2015 3:25 am

CromCrom are you still working on this project?

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cromcrom
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Re: [wip] The Lost continent 2

Post by cromcrom » Sun Jan 04, 2015 3:25 pm

No. I neither have feedback, nor any kind of support.
A trip of a thousand leagues starts with a step.

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