[WIP] Isle of Shalindra [ALPHA TEST 20%]
Re: [WIP] Isle of Shalindra [CREATION 40%]
Good work! That looks like a solid mod.
I look forward to playing it.
I look forward to playing it.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Re: [WIP] Isle of Shalindra [CREATION 40%]
Thanks for your kind words !
UPDATE
- New level finished (16/43)
- Temperature system improved with custom UI and a resistance value for all armors and clothes.
- Player's Manual redaction started.
UPDATE
- New level finished (16/43)
- Temperature system improved with custom UI and a resistance value for all armors and clothes.
- Player's Manual redaction started.
Last edited by Jhaelen on Mon Jul 20, 2015 10:23 pm, edited 5 times in total.
Re: [WIP] Isle of Shalindra [CREATION 41%]
Despite the arrival of "Pillars of Eternity", I manage to create another level this week-end.
UPDATE
- New level finished (17/43)
UPDATE
- New level finished (17/43)
Last edited by Jhaelen on Mon Jul 20, 2015 10:23 pm, edited 3 times in total.
Re: [WIP] Isle of Shalindra [CREATION 44%]
UPDATE
- Two new levels finished (19/43)
- Two new levels finished (19/43)
Last edited by Jhaelen on Mon Jul 20, 2015 10:24 pm, edited 2 times in total.
Re: [WIP] Isle of Shalindra [CREATION 48%]
This is really looking impressive so far.
Finished Dungeons - complete mods to play
Re: [WIP] Isle of Shalindra [CREATION 48%]
Thanks ! It takes some time but I hope the result will be enjoyable.
UPDATE
- New level finished (20/43)
UPDATE
- New level finished (20/43)
Last edited by Jhaelen on Mon Jul 20, 2015 10:24 pm, edited 2 times in total.
Re: [WIP] Isle of Shalindra [CREATION 50%]
looking kind of empty, but definitely looking forward for this mod!
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- Joined: Sat Jun 16, 2012 5:32 am
Re: [WIP] Isle of Shalindra [CREATION 50%]
Jeez.. how do you guys all code this... I really respect all this.
I really want to work with some 1 to understand this coding all together... even better<3
in the mean time.. Love ya for your work. I hope I can learn from you. I will keep my eyes open.
its always fun to learn.
I really want to work with some 1 to understand this coding all together... even better<3
in the mean time.. Love ya for your work. I hope I can learn from you. I will keep my eyes open.
its always fun to learn.
Re: [WIP] Isle of Shalindra [CREATION 50%]
all you see in the pictures do not require any scripting, just some imagination and learn to work with editor I think thats cool about Log, you can do nicely looking dungeon even without any hard scripting knowledge.trancelistic wrote:Jeez.. how do you guys all code this... I really respect all this.
I really want to work with some 1 to understand this coding all together... even better<3
in the mean time.. Love ya for your work. I hope I can learn from you. I will keep my eyes open.
its always fun to learn.
Re: [WIP] Isle of Shalindra [CREATION 50%]
Exactly ! In my mod there is some new code but not a lot comparing to others. I added a few new features but my main focus is making a good mod without destroying the actual gameplay set up by AH.
I already shared some parts of my code somewhere in this forum, and I will eventualy share the remaining when I finished my work.
@Drakkan : yes these screenshots are kind of empty, but they're meant to be ! I'm finishing the creation of outdoor areas right now, and these areas are mainly focused on exploration in "huge" landscapes (and slaying some monsters, obviously). Indoor areas will be more condensed, and probably smaller too.
But in any case thanks for your support & your reactions guys !
I already shared some parts of my code somewhere in this forum, and I will eventualy share the remaining when I finished my work.
@Drakkan : yes these screenshots are kind of empty, but they're meant to be ! I'm finishing the creation of outdoor areas right now, and these areas are mainly focused on exploration in "huge" landscapes (and slaying some monsters, obviously). Indoor areas will be more condensed, and probably smaller too.
But in any case thanks for your support & your reactions guys !