[WIP] Isle of Shalindra [ALPHA TEST 20%]

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Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: [WIP] Isle of Shalindra [CREATION 40%]

Post by Slayer82 »

Good work! That looks like a solid mod.

I look forward to playing it.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
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Jhaelen
Posts: 74
Joined: Fri Oct 19, 2012 10:49 am
Location: Paris, France

Re: [WIP] Isle of Shalindra [CREATION 40%]

Post by Jhaelen »

Thanks for your kind words !

UPDATE
- New level finished (16/43)
- Temperature system improved with custom UI and a resistance value for all armors and clothes.
- Player's Manual redaction started.
Last edited by Jhaelen on Mon Jul 20, 2015 10:23 pm, edited 5 times in total.
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Jhaelen
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Location: Paris, France

Re: [WIP] Isle of Shalindra [CREATION 41%]

Post by Jhaelen »

Despite the arrival of "Pillars of Eternity", I manage to create another level this week-end.

UPDATE
- New level finished (17/43)
Last edited by Jhaelen on Mon Jul 20, 2015 10:23 pm, edited 3 times in total.
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Jhaelen
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Re: [WIP] Isle of Shalindra [CREATION 44%]

Post by Jhaelen »

UPDATE
- Two new levels finished (19/43)
Last edited by Jhaelen on Mon Jul 20, 2015 10:24 pm, edited 2 times in total.
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Komag
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Re: [WIP] Isle of Shalindra [CREATION 48%]

Post by Komag »

This is really looking impressive so far.
Finished Dungeons - complete mods to play
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Jhaelen
Posts: 74
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Re: [WIP] Isle of Shalindra [CREATION 48%]

Post by Jhaelen »

Thanks ! It takes some time but I hope the result will be enjoyable.

UPDATE
- New level finished (20/43)
Last edited by Jhaelen on Mon Jul 20, 2015 10:24 pm, edited 2 times in total.
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Drakkan
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Re: [WIP] Isle of Shalindra [CREATION 50%]

Post by Drakkan »

looking kind of empty, but definitely looking forward for this mod!
Breath from the unpromising waters.
Eye of the Atlantis
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: [WIP] Isle of Shalindra [CREATION 50%]

Post by trancelistic »

Jeez.. how do you guys all code this... I really respect all this.


I really want to work with some 1 to understand this coding all together... even better<3

in the mean time.. Love ya for your work. I hope I can learn from you. I will keep my eyes open.

its always fun to learn.
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Drakkan
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Re: [WIP] Isle of Shalindra [CREATION 50%]

Post by Drakkan »

trancelistic wrote:Jeez.. how do you guys all code this... I really respect all this.


I really want to work with some 1 to understand this coding all together... even better<3

in the mean time.. Love ya for your work. I hope I can learn from you. I will keep my eyes open.

its always fun to learn.
all you see in the pictures do not require any scripting, just some imagination and learn to work with editor :) I think thats cool about Log, you can do nicely looking dungeon even without any hard scripting knowledge.
Breath from the unpromising waters.
Eye of the Atlantis
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Jhaelen
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Location: Paris, France

Re: [WIP] Isle of Shalindra [CREATION 50%]

Post by Jhaelen »

Exactly ;) ! In my mod there is some new code but not a lot comparing to others. I added a few new features but my main focus is making a good mod without destroying the actual gameplay set up by AH.

I already shared some parts of my code somewhere in this forum, and I will eventualy share the remaining when I finished my work.

@Drakkan : yes these screenshots are kind of empty, but they're meant to be ! I'm finishing the creation of outdoor areas right now, and these areas are mainly focused on exploration in "huge" landscapes (and slaying some monsters, obviously). Indoor areas will be more condensed, and probably smaller too.

But in any case thanks for your support & your reactions guys !
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