Bacodar's Realm

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: Bacodar's Realm

Post by Grimfan » Sun Nov 09, 2014 2:07 am

Enjoying this mod at the moment. I didn't think there would be enough food, but thankfully the wargs came to the rescue early on. I think all mods need more food in them these days because of the presence of farmers. It something all mods should cater for and modders think about when designing dungeons.

darkatton
Posts: 51
Joined: Mon Nov 03, 2014 5:29 pm

Re: Bacodar's Realm

Post by darkatton » Sun Nov 09, 2014 12:37 pm

Grimfan wrote:Enjoying this mod at the moment. I didn't think there would be enough food, but thankfully the wargs came to the rescue early on. I think all mods need more food in them these days because of the presence of farmers. It something all mods should cater for and modders think about when designing dungeons.
thank.
there is little food in the beginning to make the mod more difficult, but after being out of the dungeon, there are wargs and turtles and do not forget that "you can fish".

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leewroy
Posts: 523
Joined: Fri May 25, 2012 10:17 pm

Re: Bacodar's Realm

Post by leewroy » Sun Nov 09, 2014 3:26 pm

Still playing the module...not stuck so far...yet :)

Just curious about one thing: Did you raised the cretaures stats? I'm having a bad time to kill, eeven with a 14 level party...

darkatton
Posts: 51
Joined: Mon Nov 03, 2014 5:29 pm

Re: Bacodar's Realm

Post by darkatton » Sun Nov 09, 2014 3:48 pm

leewroy wrote:Still playing the module...not stuck so far...yet :)

Just curious about one thing: Did you raised the cretaures stats? I'm having a bad time to kill, eeven with a 14 level party...
Yep the more you advance in the mod more health of monsters is high.(in general)

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leewroy
Posts: 523
Joined: Fri May 25, 2012 10:17 pm

Re: Bacodar's Realm

Post by leewroy » Sun Nov 09, 2014 4:06 pm

Now I'm stuck :lol:
SpoilerShow
ok, found two more shrines, but just 2 power gems. In the mines, there is a way out leading to nowhere. Also, some stairs you have to step aside to reach the plataform.

darkatton
Posts: 51
Joined: Mon Nov 03, 2014 5:29 pm

Re: Bacodar's Realm

Post by darkatton » Sun Nov 09, 2014 4:43 pm

leewroy wrote:Now I'm stuck :lol:
SpoilerShow
ok, found two more shrines, but just 2 power gems. In the mines, there is a way out leading to nowhere. Also, some stairs you have to step aside to reach the plataform.
where did you find the power gems? did you create the essence of water ? for mine , I do not know what you're talking about , can you take a picture of the place?

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leewroy
Posts: 523
Joined: Fri May 25, 2012 10:17 pm

Re: Bacodar's Realm

Post by leewroy » Sun Nov 09, 2014 4:51 pm

SpoilerShow
One of the power gems I found in the mines. The place is so huge I was expecting to find more. The other I found previously, was in the swamp. I can't upload a picture right now, but if you look in your map, actually is in the undemine part, southeast corner.

Where to find the other two power gems?

darkatton
Posts: 51
Joined: Mon Nov 03, 2014 5:29 pm

Re: Bacodar's Realm

Post by darkatton » Sun Nov 09, 2014 5:08 pm

leewroy wrote:
SpoilerShow
One of the power gems I found in the mines. The place is so huge I was expecting to find more. The other I found previously, was in the swamp. I can't upload a picture right now, but if you look in your map, actually is in the undemine part, southeast corner.

Where to find the other two power gems?
SpoilerShow
the place where you found the power gem in the mines is the block puzzle room?
Location power gems (essence of water):
-swamp: by defeating ogre and place the horn on the altar
-lake : underwater floor -4
-lake: by defeating magma golem (northwest lake)
-lake: in a buried chest in a hidden place ( southwest lake)
location power gems (essence of fire)
mine: by defeating uggardian trapped in a force field
undermine: by solving block puzzle
abyss: perform both tests

darkatton
Posts: 51
Joined: Mon Nov 03, 2014 5:29 pm

Re: Bacodar's Realm

Post by darkatton » Sun Nov 09, 2014 6:06 pm

Hi,

I update my mod.
-add 3 new levels ( Greenhouse, Canyon, Tomb of Nergal)

Here the link of the mod:
http://www.nexusmods.com/legendofgrimrock2/mods/6/
http://steamcommunity.com/sharedfiles/f ... =338275235

hansbleeb
Posts: 491
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
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Re: Bacodar's Realm

Post by hansbleeb » Mon Nov 10, 2014 4:54 pm

nice, 3 new levels but must i start all over again????
and how to defeat the magma golem the easiest?

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