[MOD] - Eye of the Atlantis - version 3j

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Drakkan
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Re: [MOD] - Eye of the Atlantis - version 3h

Post by Drakkan » Fri Jul 15, 2016 8:47 am

Nathaniel wrote:Please tell me how to trade resulting from the consul ruby on other coins? Judging by the description of the ruby this can be done. But I have nothing. I need silver coins.
just take silver coins from your virtual valet. it will exchange automatically (ruby need to be in the valet as well)
Breath from the unpromising waters.
Eye of the Atlantis

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Allanius2
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Re: [MOD] - Eye of the Atlantis - version 3h

Post by Allanius2 » Fri Jul 15, 2016 10:52 pm

I am playing this mod now and it's great! I was stumped for a while with the floating rock puzzle, but managed to figure it out.

A few things have me stumped:

1. The Sneaky Herders. I am unable to out maneuver the herders to keep from getting boxed in, so they trap me and kill me. I have Ascalon and Avae, both level 4.

2. I am not sure if I completed...
SpoilerShow
Troublez with the Ratz. The quest says to get them all and I did get the hidden pack, but there are a few individual rats still running around. I talk to the ogre armorer and he just says, "STOP CLICKING ME!" Have I completed the mission or is there any indicator that I have completed it?
3. I have also run across a few gates (ex. Outpost Lair Level 1, Rocky Cove north wall) were there doesn't seem to be any activator. Are these in order to block off uncompleted areas or am I missing something?

I also have a few things you might want to address if you're still working on the mod:

1. NPC automatic speeches, like Buyer's and the merchants. I'd put a cool down or deactivate them with a reactivate trigger so they aren't welcoming you as you leave the shop.

2. Many custom walls do not show on the map.

3. Some areas can be passed through but on the map appear impassible. Ex. In the Rocky Cove there''s a spot were you can head west along the south edge of the map to a little 1 x 2 area that seems to be isolated on the map. Also there's a bush in Outpost Lair Level 1 that can be passed.

Again, great job, and I hope to see the source files.

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Drakkan
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Joined: Mon Dec 31, 2012 12:25 am

Re: [MOD] - Eye of the Atlantis - version 3h

Post by Drakkan » Fri Jul 15, 2016 11:13 pm

Allanius2 wrote:I am playing this mod now and it's great! I was stumped for a while with the floating rock puzzle, but managed to figure it out.

A few things have me stumped:

1. The Sneaky Herders. I am unable to out maneuver the herders to keep from getting boxed in, so they trap me and kill me. I have Ascalon and Avae, both level 4.

2. I am not sure if I completed...
SpoilerShow
Troublez with the Ratz. The quest says to get them all and I did get the hidden pack, but there are a few individual rats still running around. I talk to the ogre armorer and he just says, "STOP CLICKING ME!" Have I completed the mission or is there any indicator that I have completed it?
3. I have also run across a few gates (ex. Outpost Lair Level 1, Rocky Cove north wall) were there doesn't seem to be any activator. Are these in order to block off uncompleted areas or am I missing something?

I also have a few things you might want to address if you're still working on the mod:

1. NPC automatic speeches, like Buyer's and the merchants. I'd put a cool down or deactivate them with a reactivate trigger so they aren't welcoming you as you leave the shop.

2. Many custom walls do not show on the map.

3. Some areas can be passed through but on the map appear impassible. Ex. In the Rocky Cove there''s a spot were you can head west along the south edge of the map to a little 1 x 2 area that seems to be isolated on the map. Also there's a bush in Outpost Lair Level 1 that can be passed.

Again, great job, and I hope to see the source files.
Hi Allanius2
1. Buy Avae some spell. This fight is not difficult, just do not stand in the poison cloud, you have some small space to outmaever one herder - destroy him asap, then you can kill second one quite easily.
2. You actually need CATCH all the small rats. there are three secret areas in the small dungeon you have to discover
3. Not for now, you will get into some areas later

thanks for the tips, not sure if I ever will release new version, but definitely nice ideas !
Breath from the unpromising waters.
Eye of the Atlantis

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Allanius2
Posts: 124
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Re: [MOD] - Eye of the Atlantis - version 3h

Post by Allanius2 » Fri Jul 15, 2016 11:43 pm

Drakkan wrote:2. You actually need CATCH all the small rats. there are three secret areas in the small dungeon you have to discover
Do you mean:
SpoilerShow
1 behind the wall and 2 gates with secret buttons?
Thanks for the tip on the rats.

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Drakkan
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Re: [MOD] - Eye of the Atlantis - version 3h

Post by Drakkan » Sat Jul 16, 2016 12:02 am

Allanius2 wrote:
Drakkan wrote:2. You actually need CATCH all the small rats. there are three secret areas in the small dungeon you have to discover
Do you mean:
SpoilerShow
1 behind the wall and 2 gates with secret buttons?
Thanks for the tip on the rats.
Yes. I think actually there is only sound singalizing you have completed the quest (you gain some experience and you can keep everything you have found), maybe thats why you think quest is not completed, but actually it is.
Breath from the unpromising waters.
Eye of the Atlantis

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Allanius2
Posts: 124
Joined: Mon Apr 14, 2014 10:12 pm

Re: [MOD] - Eye of the Atlantis - version 3h

Post by Allanius2 » Sat Jul 16, 2016 2:13 am

Drakkan wrote:
Allanius2 wrote:
Drakkan wrote:2. You actually need CATCH all the small rats. there are three secret areas in the small dungeon you have to discover
Do you mean:
SpoilerShow
1 behind the wall and 2 gates with secret buttons?
Thanks for the tip on the rats.
Yes. I think actually there is only sound singalizing you have completed the quest (you gain some experience and you can keep everything you have found), maybe thats why you think quest is not completed, but actually it is.
Great. Finished it now that I understood about CATCHING them. Thanks a lot.

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Nathaniel
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Re: [MOD] - Eye of the Atlantis - version 3h

Post by Nathaniel » Sat Jul 16, 2016 4:01 pm

Drakkan wrote:just take silver coins from your virtual valet. it will exchange automatically...
Oh wow! So simple - and I do not think of elementary action? Thanks!!! :D :D :D

Guys, I have a problem... I don't have a very strong computer and I play at medium graphics settings. I have resolution 1152x864, full screen option is turned off and off SSE. I have exhibited high rendering works perfectly on all levels... And then - full horror... But it is very hard to my computer was given to the level of "Atlantian Level 5". Is it possible somehow in the future to optimize it? I haven't helped even graphics settings reset to the minimum. No other levels do not "stoop" system... I even got the blue screen of death...
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.2.4

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Isaac
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Re: [MOD] - Eye of the Atlantis - version 3h

Post by Isaac » Sat Jul 16, 2016 5:40 pm

Nathaniel wrote: I have resolution 1152x864, full screen option is turned off and off SSE.

I've always understood windowed [and/or borderless] modes to be more costly performance-wise than fullscreen. :?

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Drakkan
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Re: [MOD] - Eye of the Atlantis - version 3h

Post by Drakkan » Sat Jul 16, 2016 6:14 pm

Nathaniel wrote:
Drakkan wrote:just take silver coins from your virtual valet. it will exchange automatically...
Oh wow! So simple - and I do not think of elementary action? Thanks!!! :D :D :D

Guys, I have a problem... I don't have a very strong computer and I play at medium graphics settings. I have resolution 1152x864, full screen option is turned off and off SSE. I have exhibited high rendering works perfectly on all levels... And then - full horror... But it is very hard to my computer was given to the level of "Atlantian Level 5". Is it possible somehow in the future to optimize it? I haven't helped even graphics settings reset to the minimum. No other levels do not "stoop" system... I even got the blue screen of death...
Iam aware that Atlantian level 5 is hardware demanding, unfortunately nothing I can do right now. Definitely play full screen with minimal graphical resolution for this level (or at least for the snake fight where it is lagging). Good luck
Breath from the unpromising waters.
Eye of the Atlantis

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Nathaniel
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Location: Ukraine

Re: [MOD] - Eye of the Atlantis - version 3h

Post by Nathaniel » Sat Jul 16, 2016 6:16 pm

Isaac wrote:
Nathaniel wrote:I've always understood windowed modes to be more costly performance-wise than fullscreen...
Don't try to understand it, please...
I play in windowed mode and forcibly switched to 4:3 not because I don't have a very powerful computer, but because of the inherent problems with vision difficult for me to play on the big screen. Movies look - yes, but I'm sitting at a meter from the monitor. And while the game doesn't work so far to sit.

Don't put the conversation in a different direction, please! ;)

* * * * * * * * * *
Tell me please, what determines the loss of artifacts from dead enemies? I just played for the first time and I have almost all the enemies poured ice crystals, hearts of stone and fire crystals. But as soon as I began to re-pass - nothing fell out. I could not even for a second time to finish the quest to find three components for a witch Elune because I could not find a single stone of the heart...
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.2.4

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