[MOD] Final Adventure

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
kikotrt
Posts: 35
Joined: Sat Nov 05, 2022 11:16 am

Re: [MOD] Final Adventure

Post by kikotrt »

Pompidom wrote: Sun Nov 20, 2022 2:05 pm There is no point in argueing or defending it.

The script is simply broken.

The bug is mitigated by excessive and tedious inventory micro managing and dropping all your items to the ground, level up and then picking up all items again. And there is a very simple fix to it.

And as long you call it a "feature" while it's clearly simply a "bug", then there is no point in communicating any further.

If you don't want to change this. Hey fair game, it's your mod. And you do whatever the fuck you want with it.

But at least man up. And admit that you're unwilling to fix these bugs and annoyances from the mod because of illogical reasons.
instead of attacking or blaming your playerbase.

If you're ridiculing your playerbase by the classes they pick or ridicule them for pointing out obvious bugs or the difficulty that they pick and even go as far to criticize how one should play a single player game (with console cheating or not to fix the errors)
Then I suggest you take some time off.
You wrote that you shouldn't use mutation. You wrote that you can't use your favorite food.
The author of the mod told you that, according to his idea, it should be so.
Who determines what is a bug in the game: the player or the author of the game?

Ты писал, что не льзя использовать мутацию. Ты писал, что нельзя использовать любимую еду.
Автор мода ответил тебе, что по его задумке так и должно быть.
Кто определяет что является багом в игре: игрок или автор игры?
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ukdouble1
Posts: 27
Joined: Sun Jan 15, 2017 4:41 am
Location: RF

Re: [MOD] Final Adventure

Post by ukdouble1 »

die whenever a monster just looks at them
It's a long and exhausting mod
I just open the console, spawn a statpotion and correct the error myself
You just forgot to add the best weapons and skills using the console. It is after this that the module ceases to be tedious and annoying.
Banaora
Posts: 162
Joined: Wed Jun 05, 2013 9:39 am

Re: [MOD] Final Adventure

Post by Banaora »

Hi guys. I got a question about
SpoilerShow
cleaning crystals for the poisonous water in the water treatment facility. Can you really clean the water? I tried throwing various items into the water but nothing cleaned it so far. Or do you have to use the machinery that you see on a wall to put something there?
Glad for any hint.
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ukdouble1
Posts: 27
Joined: Sun Jan 15, 2017 4:41 am
Location: RF

Re: [MOD] Final Adventure

Post by ukdouble1 »

I tried throwing various items
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Both pools have underwater niches for crystals.
I don't understand the "insufficient security measures" riddle in Urhold Keep. I inserted all the crystals, turned on all the heads and spikes, but nothing visible happens. Do I need to invent and add my own security measure?
knr
Posts: 58
Joined: Sun Apr 21, 2019 7:04 pm

Re: [MOD] Final Adventure

Post by knr »

ukdouble1 wrote: Sun Nov 20, 2022 9:21 pm I don't understand the "insufficient security measures" riddle in Urhold Keep. I inserted all the crystals, turned on all the heads and spikes, but nothing visible happens. Do I need to invent and add my own security measure?
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You need to turn on all the features of the existing measures.
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ukdouble1
Posts: 27
Joined: Sun Jan 15, 2017 4:41 am
Location: RF

Re: [MOD] Final Adventure

Post by ukdouble1 »

all the features
I found and turned on 5: 4 heads and spikes. Are there actually more?
PS. Oh, i figured it out.
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All eyes ara needed.
Last edited by ukdouble1 on Sun Nov 20, 2022 11:05 pm, edited 1 time in total.
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
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Re: [MOD] Final Adventure

Post by hansbleeb »

aha a new custom dungeon i wait a lomg time for a one i never played .it looks like a very nice one
kikotrt
Posts: 35
Joined: Sat Nov 05, 2022 11:16 am

Re: [MOD] Final Adventure

Post by kikotrt »

этот рычаг
он не работает, или тут какая-то загадка?

this lever
it doesn't work, or is there some kind of mystery?

Ruins of Naar
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Image
Image
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ukdouble1
Posts: 27
Joined: Sun Jan 15, 2017 4:41 am
Location: RF

Re: [MOD] Final Adventure

Post by ukdouble1 »

kikotrt wrote: Sun Nov 20, 2022 10:57 pm this lever
it doesn't work, or is there some kind of mystery?
Little riddle. Call to mind Hammerhills
kikotrt
Posts: 35
Joined: Sat Nov 05, 2022 11:16 am

Re: [MOD] Final Adventure

Post by kikotrt »

ukdouble1 wrote: Sun Nov 20, 2022 11:09 pm
kikotrt wrote: Sun Nov 20, 2022 10:57 pm this lever
it doesn't work, or is there some kind of mystery?
Little riddle. Call to mind Hammerhills
Thanks
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