Xeen's cronicles (Volume 2)

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Badgert
Posts: 237
Joined: Sun Jan 29, 2017 6:14 pm

Xeen's cronicles (Volume 2)

Post by Badgert » Wed Apr 01, 2020 10:24 pm

Xeen's cronicles (Volume 2)
The Dark Side of Xeen

In the first part of the Chronicles, you found the Dragon Portal on the Dark Side of Xeen and used it. However, the dragon portal was not designed for mere mortals. As a result of the transition, all your armor and equipment have disappeared and all your heroes have become very weak, forgot many skills and lost new abilities. But you need to save the planet at all costs, so - go forward...

The mod is the second (and the final) part of the "Xeen Chronicles".
This is an open-world adventure for an entry-level group.
The mod was tested at an easy level. Choose more complex modes at your own peril and risk.
As always: there are few riddles, and those that present are quite easy.
I hope you'll enjoy the mod! Good luck on the Dark Side!!!

https://www.nexusmods.com/legendofgrimr ... escription

p.s. English is not my native language, so if you come across texts that are not very aesthetic and literary, then I apologize in advance ...
I will be glad to hear your comments, suggestions and tips.

hansbleeb
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Re: Xeen's cronicles (Volume 2)

Post by hansbleeb » Wed Apr 08, 2020 12:37 pm

great i am playing now with an level 10 import party.
there a a lot of square,s where you can go or step on bv in wolfland what is that?

Badgert
Posts: 237
Joined: Sun Jan 29, 2017 6:14 pm

Re: Xeen's cronicles (Volume 2)

Post by Badgert » Wed Apr 08, 2020 4:02 pm

hansbleeb wrote:
Wed Apr 08, 2020 12:37 pm
there a a lot of square,s where you can go or step on bv in wolfland what is that?
I do not understand the question, sorry.

Pompidom
Posts: 476
Joined: Sun May 06, 2018 9:42 pm

Re: Xeen's cronicles (Volume 2)

Post by Pompidom » Wed Apr 08, 2020 4:50 pm

Badger, can you check if your barrels (on your first map) look like this:

https://media.discordapp.net/attachment ... height=627

(half black / half bright) or if they look normal on your computer.

hansbleeb
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Re: Xeen's cronicles (Volume 2)

Post by hansbleeb » Wed Apr 08, 2020 6:46 pm

i must put the rendering quality on high

hansbleeb
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Re: Xeen's cronicles (Volume 2)

Post by hansbleeb » Fri Apr 10, 2020 1:57 pm

its always night in this mod?? the time piece turns back to night before the dawn when resting .. only when i came out of the underground passage back in the great southern bastion it is daytime suddenly..resting again the night turns back again and in the scared grove what is the password to the temple of bark? and how to pass the big trunk that blocks the way (i try to search first for a solution befor i go to read spoilers)

Badgert
Posts: 237
Joined: Sun Jan 29, 2017 6:14 pm

Re: Xeen's cronicles (Volume 2)

Post by Badgert » Fri Apr 10, 2020 3:52 pm

This is the Dark Side - the night is always here.
All keys and passwords will be available as you progress through the storyline.
The log will disappear if you carefully inspect the location and think about it.

FasterThanLife
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Joined: Wed Apr 03, 2019 9:39 pm

crashes

Post by FasterThanLife » Sun Apr 12, 2020 1:22 am

I'm getting crashes to the desktop when I save - about half the time.

Do I need to adjust something (textures, etc.)?

Thanks for doing part 2!


later...

Setting textures to medium seems to have solved the problem.

hansbleeb
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Re: Xeen's cronicles (Volume 2)

Post by hansbleeb » Sun Apr 12, 2020 3:42 pm

i see a message left above in my screen ,when i am in a area in the grey burial grounds that shows "warning no such particle system : hit_elec "
and i see at the same place on the screen after saving every time "warning game object properly not saved: scope_ camera camera"

Badgert
Posts: 237
Joined: Sun Jan 29, 2017 6:14 pm

Re: Xeen's cronicles (Volume 2)

Post by Badgert » Sun Apr 12, 2020 3:48 pm

Alas, these messages cannot be avoided.
But they have no effect on the game, you can simply ignore them. Or turn off the console and then they would not seem to appear ...

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