THOM wrote: ↑Tue Dec 17, 2019 11:49 pm
Pompidom wrote: ↑Tue Dec 17, 2019 11:37 pm
I just rush through as fast as I can
...and then rail against your experience in the public...
Pompidom took the time to give specific and detailed criticism of the mod, and to keep playing it for a while in spite of the poor first impression it made. Personally, I'm grateful for it.
Aaaaanyway, fun fact about those breakable twigs that are on the same square as trees and other obstacles: saving and loading the game will change the order of the obstacles on the square, so you can break the first stage of the twigs, then save and reload, and then the game will let you break the second stage.
I like how you were surprised that Azel's room
didn't lock you in, you really got conditioned by THOM's rooms!
You don't need to leave empty spaces in the alchemist's inventory; herbs grow into empty slots if empty slots are available (which is quite annoying), but if there aren't empty slots, they will simply increase the size of the existing stack.
And you finally looked at your trait tabs, thank you!