[MOD] The One Room Round Robin Part 3

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Kirill
Posts: 86
Joined: Mon Dec 21, 2020 5:36 pm

Re: [MOD] The One Room Round Robin Part 3

Post by Kirill » Tue Jan 05, 2021 9:15 pm

Dr.Disaster wrote:
Tue Jan 05, 2021 3:13 pm
Kirill wrote:
Tue Jan 05, 2021 12:00 pm
.. extra hidden things you need (!) to progress from start ..
Please elaborate. I recall no such thing.
You need to dig some graves so that some monster spawn, there are many graves, most are empty. Than you get bone which you use on ground (?!) to open some lock with some loot. I watched this on youtube, since i dig all graves and nothing spawned.

Or you go into dungeon and get sacrifical arrows in complex puzzle. I got 10 of them, no clue where to use them, not at all, some tapestry that i broke that also gives no clue but complicates things.

Both things are from start of game (first 10 minutes).
Dr.Disaster wrote:
Tue Jan 05, 2021 3:13 pm
By reading your comments i got the impression you're more into harder / huge mods than puzzle-heavy stuff like the ORRR mods.
Yes, i like exploration and cleverly set fights. Survival, limit on resources, challenging boss fights. Some puzzles, but not too many.
Dr.Disaster wrote:
Tue Jan 05, 2021 3:13 pm
Perhaps "Demiosis Domain", "The Curse of Gothmog" and "The Taltraxus Engine" for LoG1 and "The Mountain" for LoG2 might be to your liking.

Thank you, will look into them.

Kirill
Posts: 86
Joined: Mon Dec 21, 2020 5:36 pm

Re: [MOD] The One Room Round Robin Part 3

Post by Kirill » Tue Jan 05, 2021 9:51 pm

Example of excellent mods that i played to full.

The Guardians, Eye of Atlantis for LoG2.
Forbidden Halls, Mines of Mael-Val for LoG1.


Looking for some similar, high-quality mods.

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THOM
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Re: [MOD] The One Room Round Robin Part 3

Post by THOM » Tue Jan 05, 2021 10:20 pm

Well, one should never forget, that the concept of the ORRR series means to have a map devided into sections that are designed by several authors. Even if we tried to bring it all together with a global story. But it will differ from mods with one single storyline.

And, yes: The designs of ORRR3 are more puzzle related. The player should have fun with that kind of challanges.
THOM formaly known as tschrage
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My MOD (LoG1): Castle Ringfort Thread
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Kirill
Posts: 86
Joined: Mon Dec 21, 2020 5:36 pm

Re: [MOD] The One Room Round Robin Part 3

Post by Kirill » Wed Jan 06, 2021 9:18 pm

THOM wrote:
Tue Jan 05, 2021 10:20 pm
Well, one should never forget, that the concept of the ORRR series means to have a map devided into sections that are designed by several authors. Even if we tried to bring it all together with a global story. But it will differ from mods with one single storyline.

And, yes: The designs of ORRR3 are more puzzle related. The player should have fun with that kind of challanges.

Can you please advise mods with really challenging dungeons with not much puzzles?

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THOM
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Location: Germany - Cologne
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Re: [MOD] The One Room Round Robin Part 3

Post by THOM » Wed Jan 06, 2021 9:28 pm

I'm afraid, I can't.

But maybe the suggestions Dr.Disaster made, help out for a while?
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download

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